While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Funded in 5 minutes - the open source modular mini computer 'Pilet' is on Kickstarter
- The Awesome Games Done Quick Humble Bundle is a good deal not to be missed
- GPD WIN 4 handheld plans to support Valve's SteamOS in 2025 (updated: nope) [updated]
- There is no AMD Z2 Steam Deck model coming - Valve
- Steam / Steam Deck Beta update brings improvements for Startup Animations, Steam Input and more
- > See more over 30 days here
Recently Updated
- While Palworld enjoys a resurgence Valve dropped the rating to Steam Deck Unsupported
- GPD WIN 4 handheld plans to support Valve's SteamOS in 2025 (updated: nope)
- Valve confirms a public beta of SteamOS is coming as 'SteamOS expands beyond Steam Deck'
- Discord Canary on Linux breaks Wayland screen-sharing support for now
- Wireless HORIPAD for Steam gets a firmware fix for the Steam Deck OLED
-
Mecha Comet looks like a fun little modular Linux handh…
- g000h -
The Dark Eye: Chains of Satinav adventure game from Dae…
- mylka -
Mecha Comet looks like a fun little modular Linux handh…
- vox -
Valve confirms a public beta of SteamOS is coming as 'S…
- NeptNutz -
Mecha Comet looks like a fun little modular Linux handh…
- BigRob029 - > See more comments
View PC info
Farcorners map on the wiki can be misleading. In fact, Farcorners stretches further than the map shows. You can find Julia's house here (black cursor). The hint - many cats around her house, as well as dead rats ;)
![](https://i.imgur.com/bGxCYWi.jpg)
View PC info
View PC info
But I'm certain it's tied to monitor or power saving.
I've also experienced a issue, which I've mentioned before, where when I try to tab out of game it doesn't work. It used to be that Kwin would crash, I couldnt alt tab out then too, and even after ending game Kwin would need to be restarted. But I no longer have Kwin crash. Instead now I can't alt tab out of game even though the alt tab animations appear. But I found a temporary solution by changing to borderless fullscreen and that seems to have fixed it.
In other topic:
I read through links you shared in relation to script merging for mods. I continued on to other sources, but I don't understand. I installed Meld, and thought id find a "merge" option to merge for example two scripts, but there isn't any such to my knowledge. And also this is all I get up when I compare two files that both Friendly HUD and Meditation use: https://i.imgur.com/sWChR8T.png
I found this page by mod creator: https://forums.nexusmods.com/index.php?showtopic=3181644
So I want to ask if I've starting to grasp anything. In order for me to make Friendly HUD and Med to work I need to create a subfolder tree (in Mods directory of game):
<Path To The Witcher 3>\Mods\modAAAAAAAAAA\content\scripts\game\player\
Then I need to find similar scripts that both mods use and merge them, whatever that entails, and then place those merged scripts in the appropriate folder in the merged mods directory that that I mentioned. Then when game runs, it will use those merged scripts which will result in no conflict?
View PC info
For text files (scripts code), you can use any merge tool like Meld and such. Not sure how it's done for binary files. Supposedly you need to "uncook" them (i.e. unpack), figure out how to merge those resources, and cook them back in the higher priority mod.
I'm not an expert on this though. Feel free to ask here as well:
https://forums.cdprojektred.com/index.php?forums/mods-the-witcher-3.69/
View PC info
It's actually still hard to win, not a walkover at least, and it feels much better balanced than in the vanilla game. It's an actual fight, instead of being knocked out after two hits. Pretty weird how lumbering slow Geralt is in these fights, but at least it's playable now. Got to the end of that whole quest sequence yesterday, which was pretty cool.
For Alt-tabbing, I prefer to use two workspaces instead. Usually works like a charm, and it does here too. Okay, sometimes the mouse cursor gets stunted and I can't move it to all parts of the screen after going back to the game. But that usually sorts itself out after some Escape / Inventory fickling. Though sometimes I need to restart the game as well. Same when the sound starts stuttering.
However, the crashes (CTD) have entirely disappeared when I downgraded from the 5.0 kernel to 4.18. Very pleased about that :)
For mods, I can't go on playing until I get all mod conflicts cleared. I feel so strongly about Friendly HUD's tracker being a better game design than minimap (in or outside of Witcher senses) for navigating the game.
I flash Witcher senses and the marker appears and shows me where I need to go. Note that marker fades away after brief duration, and you flash senses to get it to appear again.
https://i.imgur.com/5kyyRoU.png
I haven't found a way hide the potions with the mod, and I don't believe it's possible. Although it has vanished after combat sometimes.
Another mod I will try, but don't have hopes of making it to work is this weather mod:
https://www.youtube.com/watch?v=wtJVdouLQ3o
If CDPR gathered all the great mods and remade the game, I would gladly buy it again. Maybe with Vulkan this time around too.
View PC info
With a good deck now I sometimes play it properly, but against vendors and such I just hit "N" and win. I want to play the game, not some card kertuffle.
Yes, the cursor issue is when I go back into the game. I don't use Alt-Tab, but switch workspaces with Ctrl+Alt+Left (or Right) arrow. Most of the time it's fine, but sometimes it's like the square where I can move the mouse is much smaller than the actual game window.
Would be fantastic if they redid Witcher 1 in the TW3 engine. That game was so bloody marvellous. It was a proper PC game too, not all this consolitis stuff from TW2 and TW3 (it was probably worst in TW2 actually). Had so much fun with that game, and I have to admit I quite enjoy the nods in TW3 to it :)
View PC info
Remains to see how the very end game turns out, it has some tough stuff, but think it's safe to recommend a NG+ playthrough.
I basically just stuck with my build, but what you can do on NG+ because skills points are raining from the sky, is to change stuff around depending on situations. Perhaps that was CDPR's intent. But I found it more realistic to play with what I had chosen, and stick to that, instead of making wholesale changes every five minutes.
Roach is still a complete moron and 9 times out of 10 it's faster to just run instead of trying to get him to cooperate, mind you.
It's probably more feasible to take on red skull foes on NG+, because you have better tools to manage incoming damage (especially a strong Quen), but if you do you'll be busy for a while. They take very little damage, almost absurdly so, but it's a challenge that can be fun to take on.
Once I'm through the main story again, I'll take on the expansions -- finally :)
You'll like the expansions :)
View PC info
I recall my cursor being locked to a position, I think upper left corner. When i tried to move the cursor severely limited to that small are. Then I pressed ESC to get game menu up and down and I think that did the trick.
That would be fantastic. They could use that opportunity to get their feet wet with Vulkan or soak it even more (assuming they are using Vulkan for Stadia and Switch port).
I continued on to Blood and Wine according to recommended level from the initial quest. I found it to be a little easy so I think it would be a better experience if you did the expansions with NG+. My Witcher skills weren't impressive and still I managed to pull through without to many deaths.
View PC info
View PC info
EDIT:
With help from mod creator, this is how I got mods working without conflicts. I used linux native kdiff3 (didn't it realize there was for Linux). Found all the script files that both mods. For example both Friendly HUD & Meditation used r4player.ws. I compared the vanilla r4player.ws with HUDs and MEDs, merged and output the merge file to Path to Witcher 3/Mods/mod0000_MergedFiles/content/scripts/..insert_further directories according to structure of where file was.
I did that for all the files the two mods modified (like five or so), and then the game ran fine. But I did experience heavy stuttering, similar to when you first play a Proton game. I think it's because the game began using script files in mod0000_MergedFiles directory, instead of vanilla files, that it's the source of stuttering and it will go away after some playing? Was this the case for you guys as well when you loaded the game after resolving mod conflicts with merging?
And on subject of mods, I changed my mind about Friendly Meditation. Don't get me wrong, I think it's a great mod but I found the flickering that occurs, when you meditate, caused by shadows is not easy on my eyes. Am I alone in thinking that? (assuming you've tried Meditation mod)
View PC info
Has the stuttering disappeared, now when you have played some more with it?
Have any of you tried the 1.2.2 build of DXVK, or don't drivers support it properly yet? I had issues when I tried 1.2.1 earlier, but maybe Nvidia is worse in this regard (don't know).
View PC info
I'm updating my dxvk fairly often, simply building latest master branch. And Mesa a bit less frequently, only if there are some notable radv changes. I didn't notice any regressions, except one a while ago, that was caused by llvm bugs, but that was resolved by recent llvm updates (I build Mesa with recent llvm master snapshot, so regressions could creep in).
I upgraded kernel but in doing so I experienced issues. The one that led me to downgrade, temporarily as I had little plans to play, was slower boot time and in general just didn't feel as seamless as with kernel that came with the distribution (Kde Neon). I tried at least three of recent kernels but I ended up sticking to 4.20 for upgrade. Perhaps I need to do a more thorough testing to find the right one.
In any case, I noticed when kernel was changed that it was had a initial impact on the game. As if a cache of game files relating to game world had been expunged and was now being cached again. That brings up a question I want to ask: have any of you experienced that?
To your question about DXVK Pang, no I stick with the version Proton use.
Shot I took in Skellige. If there was ever a time for 4k monitor with great panel...it would be to experience places like this.
Spoiler, click me
View PC info