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Hm. That should include Mesa shader caching already. Not much can be done about it then it seems. I think Wine developers were working on Wine's own shader caching, but it never hit upstream. Not sure what happened to that effort.
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I'll continue tonight since I have more time.
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Thank you! I'll try when I get home from work. As someone interested in eventually contributing back to WINE, is there any place you'd recommend I start?
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Just start building it from source. Check out bugs that affect games that you are interested in (and report ones that aren't reported yet).
For building Wine geared for TW3, I made a script here: https://gist.github.com/shmerl/bbd448bc2b579831a82df7bae3de8dc5
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I then set out to apply the second patch referenced (Shader parameter caching) and rebuild wine. The build process failed with the second patch applied. I'm going to rebuild wine with only your patch for now.
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Regarding audio - I'm not sure. I thought it was fixed with some Wine commits that obsoleted similar staging patches (see here. Also, try restarting pulseaudio for a test?
If you still hear it, please open a new bug.
And if nothing else works, try doing this (for your Witcher wine prefix):
winetricks xact_jun2010
To run winetricks against your prefix and Wine version you need to set some variables as well, but you probably know about that.