The Witcher 3 in Wine
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Shmerl 25 Feb 2018
Performance is a bit better with new buffers hack, but still quite suboptimal (~20 fps):

![](https://i.imgur.com/2QduEjL.jpg)
andda715 25 Feb 2018
Just tested master + new buffer patch in hierarch square => 10-12 fps.
So yes, same on Nvidia apparently - new patch slower than staging and old patch.
Shmerl 25 Feb 2018
Is anyone with Vega card still able to reproduce the freeze caused by invisible monsters patch?

It's still freezing for me on RX 480.
andda715 27 Feb 2018
Reported a new bug, fps capped at 60fps in menus:
https://bugs.winehq.org/show_bug.cgi?id=44623

Would be interesting if there are more that can reproduce?
(to avoid "skit bakom spakarna", Swedish version of "PEBKAC - Problem Exists Between Keyboard And Chair" ;-) )
Shmerl 27 Feb 2018
Why is that a bug? Capping in the menu can be done by the game itself.
andda715 27 Feb 2018
"can done by the game itself."

Sure but it is not, as it is not capped when using e.g. wine-staging?

EDIT: unless I'm totally mistaken / SBS :-)
Shmerl 27 Feb 2018
Sure but it is not, as it is not capped when using e.g. wine-staging?

Ah, I suppose CSMT affects it then.
Avehicle7887 27 Feb 2018
Just tested master + new buffer patch in hierarch square => 10-12 fps.
So yes, same on Nvidia apparently - new patch slower than staging and old patch.

If you don't have any expansions, can you send me your savegames? I'd like to test more than White Orchard :-)

--------------------------------

Tested the game again With 2.21 + Latest PBA, ran a small recording this time:

View video on youtube.com
Shmerl 2 Mar 2018
Józef Kucia prepared a set of patches that affect draw calls with no attachments (should be related to invisinble monsters and Mesa freeze issue): https://source.winehq.org/patches/

I wonder if they are working better than before.
Shmerl 2 Mar 2018
Actually, it's not yet a fix for the freeze, but at least current patches are upstreamed, and more people can test them.
andda715 2 Mar 2018
Did some testing with small buffers patch and the solution for the capped at 60 fps issue.

See https://bugs.winehq.org/show_bug.cgi?id=44623

With above patches fps is now ~27 up to 35fps in the wild with Nvidia.
That high it has never been for me - not even with wine-staging. :-)

Generally 19-20 in Hierarch Square.
Avehicle7887 3 Mar 2018
Just a test I've ran with latest v3.3, no additional patches applied, fps didn't go more than 16. Will try again using buffers patch tomorrow.

![](https://i.imgur.com/MgvTX2L.jpg)
chinaphone-one 3 Mar 2018
Do I missed something or Hairworks works now?
Nvidia 290.25. wine-3.3. I realized there is small-buffer-hack needed for fps, recompiling now.
But with 5-7fps there is not big difference between enabled and disabled Hairworks. Will see with hack later.
andda715 3 Mar 2018
Hi,

When testing I definitely recommend to apply both the buffer patch and the swapchain fix.

buffer patch
swapchain fix

Buffer patch gives 15.00 or 20.00 fps using Nvidia.
Swapchain fix takes that to ~19 - ~37 fps for me.

![](https://i.imgur.com/Op1czIS.png)

(yes, staring into the sky to maximize FPS)

![](https://i.imgur.com/jCm4LF5.png)

(same spot)

![](https://i.imgur.com/mLfARDJ.png)

(Hairworks fully enabled - almost working! Strange artifacts though?)
Avehicle7887 3 Mar 2018
Hi,

When testing I definitely recommend to apply both the buffer patch and the swapchain fix.

Thanks for the links. I noticed your GPU temps are at 61 degrees in your screenshots, a bit high in my book. I set my fan speed manually at about 35% when gaming and temperatures don't go beyond 45 deg.
andda715 3 Mar 2018
Yes, the fans are not running - I guess the load is not big enough.
It is very quiet though and <90C is a non issue as it is only during at most a few hours. :-)
SirBubbles 3 Mar 2018
Tried the buffering patch and the swapchain patch mentioned by andda715 a few posts up, and they made a noticeable difference in Skellige for me. I used "export WINEDEBUG=-all,+fps" in a terminal, and it showed 20-30+ fps in the Freya's Garden quest. Much improved, I say. Also had an impact in Fallout 4, similar story in Diamond City.
chinaphone-one 3 Mar 2018
Hairworks fully enabled - almost working! Strange artifacts though?
With All/Full but AA=0 it looks ok.

yes, staring into the sky to maximize FPS
And let me guess: staying on the spot where FPS is maximized?


I noticed recently an "FPS triangle" between Lucian's Windmill, Drahim Castle and Ursten where GPU usage and FPS higher.

But when I start walking to this place there is the moment when "engine" noticed "pss, someone is near" and dropped it's GPU usage "into the pants" (so FPS too). Yeah some people there and shopkeeper, nothing special. There are a lot of farmers working inside "triangle" and everything is cool.

Have no idea what's going on.
Avehicle7887 3 Mar 2018
Just tried the patches with Witcher 3, getting 35fps max now, with the usual drops to 20's. It's definitely better than vanilla Wine. This game is really begging for PBA into 3.x.
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