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Farcorners map on the wiki can be misleading. In fact, Farcorners stretches further than the map shows. You can find Julia's house here (black cursor). The hint - many cats around her house, as well as dead rats ;)
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But I'm certain it's tied to monitor or power saving.
I've also experienced a issue, which I've mentioned before, where when I try to tab out of game it doesn't work. It used to be that Kwin would crash, I couldnt alt tab out then too, and even after ending game Kwin would need to be restarted. But I no longer have Kwin crash. Instead now I can't alt tab out of game even though the alt tab animations appear. But I found a temporary solution by changing to borderless fullscreen and that seems to have fixed it.
In other topic:
I read through links you shared in relation to script merging for mods. I continued on to other sources, but I don't understand. I installed Meld, and thought id find a "merge" option to merge for example two scripts, but there isn't any such to my knowledge. And also this is all I get up when I compare two files that both Friendly HUD and Meditation use: https://i.imgur.com/sWChR8T.png
I found this page by mod creator: https://forums.nexusmods.com/index.php?showtopic=3181644
So I want to ask if I've starting to grasp anything. In order for me to make Friendly HUD and Med to work I need to create a subfolder tree (in Mods directory of game):
<Path To The Witcher 3>\Mods\modAAAAAAAAAA\content\scripts\game\player\
Then I need to find similar scripts that both mods use and merge them, whatever that entails, and then place those merged scripts in the appropriate folder in the merged mods directory that that I mentioned. Then when game runs, it will use those merged scripts which will result in no conflict?
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For text files (scripts code), you can use any merge tool like Meld and such. Not sure how it's done for binary files. Supposedly you need to "uncook" them (i.e. unpack), figure out how to merge those resources, and cook them back in the higher priority mod.
I'm not an expert on this though. Feel free to ask here as well:
https://forums.cdprojektred.com/index.php?forums/mods-the-witcher-3.69/
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It's actually still hard to win, not a walkover at least, and it feels much better balanced than in the vanilla game. It's an actual fight, instead of being knocked out after two hits. Pretty weird how lumbering slow Geralt is in these fights, but at least it's playable now. Got to the end of that whole quest sequence yesterday, which was pretty cool.
For Alt-tabbing, I prefer to use two workspaces instead. Usually works like a charm, and it does here too. Okay, sometimes the mouse cursor gets stunted and I can't move it to all parts of the screen after going back to the game. But that usually sorts itself out after some Escape / Inventory fickling. Though sometimes I need to restart the game as well. Same when the sound starts stuttering.
However, the crashes (CTD) have entirely disappeared when I downgraded from the 5.0 kernel to 4.18. Very pleased about that :)
For mods, I can't go on playing until I get all mod conflicts cleared. I feel so strongly about Friendly HUD's tracker being a better game design than minimap (in or outside of Witcher senses) for navigating the game.
I flash Witcher senses and the marker appears and shows me where I need to go. Note that marker fades away after brief duration, and you flash senses to get it to appear again.
https://i.imgur.com/5kyyRoU.png
I haven't found a way hide the potions with the mod, and I don't believe it's possible. Although it has vanished after combat sometimes.
Another mod I will try, but don't have hopes of making it to work is this weather mod:
https://www.youtube.com/watch?v=wtJVdouLQ3o
If CDPR gathered all the great mods and remade the game, I would gladly buy it again. Maybe with Vulkan this time around too.
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With a good deck now I sometimes play it properly, but against vendors and such I just hit "N" and win. I want to play the game, not some card kertuffle.
Yes, the cursor issue is when I go back into the game. I don't use Alt-Tab, but switch workspaces with Ctrl+Alt+Left (or Right) arrow. Most of the time it's fine, but sometimes it's like the square where I can move the mouse is much smaller than the actual game window.
Would be fantastic if they redid Witcher 1 in the TW3 engine. That game was so bloody marvellous. It was a proper PC game too, not all this consolitis stuff from TW2 and TW3 (it was probably worst in TW2 actually). Had so much fun with that game, and I have to admit I quite enjoy the nods in TW3 to it :)
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Remains to see how the very end game turns out, it has some tough stuff, but think it's safe to recommend a NG+ playthrough.
I basically just stuck with my build, but what you can do on NG+ because skills points are raining from the sky, is to change stuff around depending on situations. Perhaps that was CDPR's intent. But I found it more realistic to play with what I had chosen, and stick to that, instead of making wholesale changes every five minutes.
Roach is still a complete moron and 9 times out of 10 it's faster to just run instead of trying to get him to cooperate, mind you.
It's probably more feasible to take on red skull foes on NG+, because you have better tools to manage incoming damage (especially a strong Quen), but if you do you'll be busy for a while. They take very little damage, almost absurdly so, but it's a challenge that can be fun to take on.
Once I'm through the main story again, I'll take on the expansions -- finally :)
You'll like the expansions :)