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The Witcher 3 in Wine
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Shmerl Jun 11, 2019
Quoting: PangaeaCould you help me about the location of Julia btw? I've spent probably an hour looking through Farcorners trying to find her, to no avail. I've gone back to the caves and completed them, but would still be nice to see Julia.

Farcorners map on the wiki can be misleading. In fact, Farcorners stretches further than the map shows. You can find Julia's house here (black cursor). The hint - many cats around her house, as well as dead rats ;)

Pangaea Jun 11, 2019
Cheers. Found the place now; I was indeed in the wrong place as I was counting on the map from the wiki being correct. Found her and her notes, but wasn't able to talk to her. Maybe because I had already done the caves. Tried to sleep a few times, hoping it would trigger the ability to talk to her, but nope. She mentioned something about "traps everywhere", though, which also fits with the D&D theme :)
Shmerl Jun 11, 2019
You get it from her notes and talking to herself, that's what I meant above. I wasn't able to talk to her directly either. She seems to have lost her mind due to horrors she encountered in the caves.
Linuxwarper Jun 12, 2019
Quoting: ShmerlI encounter one bug in TW3, probably related to Wine or may be dxvk or esync? Not sure. If I let the game run and leave computer idle, KDE timeout kicks in and it locks the desktop and later puts the monitor into sleep mode. After waking it up and unlocking, the game is still running, but the window is empty and you can't do anything with it. I need to kill the process and restart the game, which is somewhat annoying. Did anyone encounter such problem?

To work around it, I created a KDE activity, that never shuts down the screen, and switch to it when playing.
I experienced game freezing when monitor went black (power saving kicking in). When that happened I had to restart game. It's a bit obscure now as I haven't gotten around to actually playing game again to further note down that incident. I made a note and I only got as far as to note down one observation of that issue.
But I'm certain it's tied to monitor or power saving.

I've also experienced a issue, which I've mentioned before, where when I try to tab out of game it doesn't work. It used to be that Kwin would crash, I couldnt alt tab out then too, and even after ending game Kwin would need to be restarted. But I no longer have Kwin crash. Instead now I can't alt tab out of game even though the alt tab animations appear. But I found a temporary solution by changing to borderless fullscreen and that seems to have fixed it.

In other topic:
I read through links you shared in relation to script merging for mods. I continued on to other sources, but I don't understand. I installed Meld, and thought id find a "merge" option to merge for example two scripts, but there isn't any such to my knowledge. And also this is all I get up when I compare two files that both Friendly HUD and Meditation use: https://i.imgur.com/sWChR8T.png

I found this page by mod creator: https://forums.nexusmods.com/index.php?showtopic=3181644
So I want to ask if I've starting to grasp anything. In order for me to make Friendly HUD and Med to work I need to create a subfolder tree (in Mods directory of game): <Path To The Witcher 3>\Mods\modAAAAAAAAAA\content\scripts\game\player\
Then I need to find similar scripts that both mods use and merge them, whatever that entails, and then place those merged scripts in the appropriate folder in the merged mods directory that that I mentioned. Then when game runs, it will use those merged scripts which will result in no conflict?
Shmerl Jun 12, 2019
I did this a while ago, but yes, something of the sort. Mods have priority, and higher priority overrides the lower ones. If several mods have conflicting files, in order to resolve it, you need to create a higher priority one that has conflicting files from all of those mods, merging them in the proper way.

For text files (scripts code), you can use any merge tool like Meld and such. Not sure how it's done for binary files. Supposedly you need to "uncook" them (i.e. unpack), figure out how to merge those resources, and cook them back in the higher priority mod.

I'm not an expert on this though. Feel free to ask here as well:
https://forums.cdprojektred.com/index.php?forums/mods-the-witcher-3.69/
Pangaea Jun 12, 2019
I gave up on the merging business, but then it turned out it wasn't needed either, as I only run small mods, not mods that change widescaling stuff in the game. Being sorely frustrated with the horribly unbalanced fistfighting, I came across this mod, which I would recommend: https://www.nexusmods.com/witcher3/mods/3703

It's actually still hard to win, not a walkover at least, and it feels much better balanced than in the vanilla game. It's an actual fight, instead of being knocked out after two hits. Pretty weird how lumbering slow Geralt is in these fights, but at least it's playable now. Got to the end of that whole quest sequence yesterday, which was pretty cool.

For Alt-tabbing, I prefer to use two workspaces instead. Usually works like a charm, and it does here too. Okay, sometimes the mouse cursor gets stunted and I can't move it to all parts of the screen after going back to the game. But that usually sorts itself out after some Escape / Inventory fickling. Though sometimes I need to restart the game as well. Same when the sound starts stuttering.

However, the crashes (CTD) have entirely disappeared when I downgraded from the 5.0 kernel to 4.18. Very pleased about that :)
Linuxwarper Jun 12, 2019
I learned my lesson with previous games not to dwell into the minigames. Not my cup of tea. That cursor issue, it happens when you tab back to game? Because I believe I've experienced that too. Very easy to get around it.

For mods, I can't go on playing until I get all mod conflicts cleared. I feel so strongly about Friendly HUD's tracker being a better game design than minimap (in or outside of Witcher senses) for navigating the game.
I flash Witcher senses and the marker appears and shows me where I need to go. Note that marker fades away after brief duration, and you flash senses to get it to appear again.
https://i.imgur.com/5kyyRoU.png
I haven't found a way hide the potions with the mod, and I don't believe it's possible. Although it has vanished after combat sometimes.

Another mod I will try, but don't have hopes of making it to work is this weather mod:
https://www.youtube.com/watch?v=wtJVdouLQ3o

If CDPR gathered all the great mods and remade the game, I would gladly buy it again. Maybe with Vulkan this time around too.
Pangaea Jun 13, 2019
Quoting: LinuxwarperI learned my lesson with previous games not to dwell into the minigames. Not my cup of tea. That cursor issue, it happens when you tab back to game? Because I believe I've experienced that too. Very easy to get around it.
In previous games I've done them because it was quick and easy (although I disliked the QTE in Witcher 2, at least it was easy), but in this game it's a pain, so I've used mods to make it tolerable. First playthrough I ignored them after a few attempts, but now on NG+ I've used mods instead. Gwent takes WAY too much time! But I'm also a completionist, so there is that :P

With a good deck now I sometimes play it properly, but against vendors and such I just hit "N" and win. I want to play the game, not some card kertuffle.

Yes, the cursor issue is when I go back into the game. I don't use Alt-Tab, but switch workspaces with Ctrl+Alt+Left (or Right) arrow. Most of the time it's fine, but sometimes it's like the square where I can move the mouse is much smaller than the actual game window.



Would be fantastic if they redid Witcher 1 in the TW3 engine. That game was so bloody marvellous. It was a proper PC game too, not all this consolitis stuff from TW2 and TW3 (it was probably worst in TW2 actually). Had so much fun with that game, and I have to admit I quite enjoy the nods in TW3 to it :)
Pangaea Jun 13, 2019
I'm actually getting towards the last stretch of the main story again, this time on NG+. Apart from one specific sequence as Ciri (which was practically impossible), I'd say the game plays very well still, and isn't really unbalanced. Sure, enemies tend to take more hits to kill, but Geralt is for the most part more durable as well, although enemies certainly hit him harder too. Pack of wolves are still the most dangerous thing in the game, which feels pretty bonkers, but it is what it is.

Remains to see how the very end game turns out, it has some tough stuff, but think it's safe to recommend a NG+ playthrough.

I basically just stuck with my build, but what you can do on NG+ because skills points are raining from the sky, is to change stuff around depending on situations. Perhaps that was CDPR's intent. But I found it more realistic to play with what I had chosen, and stick to that, instead of making wholesale changes every five minutes.

Roach is still a complete moron and 9 times out of 10 it's faster to just run instead of trying to get him to cooperate, mind you.

It's probably more feasible to take on red skull foes on NG+, because you have better tools to manage incoming damage (especially a strong Quen), but if you do you'll be busy for a while. They take very little damage, almost absurdly so, but it's a challenge that can be fun to take on.

Once I'm through the main story again, I'll take on the expansions -- finally :)
Linuxwarper Jun 13, 2019
I'm fine with the balancing of the game. I just need to adjust the HUD with the mods. Witcher 3 is a beautiful game and it's a shame to have your eyes focus on a minimap instead of straight ahead on the path you are going along. I chose a physical approach in my first playthrough, but I think I will change things for next one. The wolves...I use Whirl to protect against them.
You'll like the expansions :)
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