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- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
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I recall my cursor being locked to a position, I think upper left corner. When i tried to move the cursor severely limited to that small are. Then I pressed ESC to get game menu up and down and I think that did the trick.
That would be fantastic. They could use that opportunity to get their feet wet with Vulkan or soak it even more (assuming they are using Vulkan for Stadia and Switch port).
I continued on to Blood and Wine according to recommended level from the initial quest. I found it to be a little easy so I think it would be a better experience if you did the expansions with NG+. My Witcher skills weren't impressive and still I managed to pull through without to many deaths.
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EDIT:
With help from mod creator, this is how I got mods working without conflicts. I used linux native kdiff3 (didn't it realize there was for Linux). Found all the script files that both mods. For example both Friendly HUD & Meditation used r4player.ws. I compared the vanilla r4player.ws with HUDs and MEDs, merged and output the merge file to Path to Witcher 3/Mods/mod0000_MergedFiles/content/scripts/..insert_further directories according to structure of where file was.
I did that for all the files the two mods modified (like five or so), and then the game ran fine. But I did experience heavy stuttering, similar to when you first play a Proton game. I think it's because the game began using script files in mod0000_MergedFiles directory, instead of vanilla files, that it's the source of stuttering and it will go away after some playing? Was this the case for you guys as well when you loaded the game after resolving mod conflicts with merging?
And on subject of mods, I changed my mind about Friendly Meditation. Don't get me wrong, I think it's a great mod but I found the flickering that occurs, when you meditate, caused by shadows is not easy on my eyes. Am I alone in thinking that? (assuming you've tried Meditation mod)
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Has the stuttering disappeared, now when you have played some more with it?
Have any of you tried the 1.2.2 build of DXVK, or don't drivers support it properly yet? I had issues when I tried 1.2.1 earlier, but maybe Nvidia is worse in this regard (don't know).
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I'm updating my dxvk fairly often, simply building latest master branch. And Mesa a bit less frequently, only if there are some notable radv changes. I didn't notice any regressions, except one a while ago, that was caused by llvm bugs, but that was resolved by recent llvm updates (I build Mesa with recent llvm master snapshot, so regressions could creep in).
I upgraded kernel but in doing so I experienced issues. The one that led me to downgrade, temporarily as I had little plans to play, was slower boot time and in general just didn't feel as seamless as with kernel that came with the distribution (Kde Neon). I tried at least three of recent kernels but I ended up sticking to 4.20 for upgrade. Perhaps I need to do a more thorough testing to find the right one.
In any case, I noticed when kernel was changed that it was had a initial impact on the game. As if a cache of game files relating to game world had been expunged and was now being cached again. That brings up a question I want to ask: have any of you experienced that?
To your question about DXVK Pang, no I stick with the version Proton use.
Shot I took in Skellige. If there was ever a time for 4k monitor with great panel...it would be to experience places like this.
Spoiler, click me
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