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- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
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Performance so far isn't better than llvm yet, but developers didn't yet focus on Navi optimizations, but were wrangling GPU "hazards" that were causing hangs.
Sapphire Pulse RX 5700 XT, 1920x1200:
radv/aco:
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Enabling adaptive sync was easy. Just added VariableRefresh setting to /usr/share/X11/xorg.conf.d/10-amdgpu.conf like this:
Section "OutputClass"
Identifier "AMDgpu"
MatchDriver "amdgpu"
Driver "amdgpu"
Option "VariableRefresh" "true"
EndSection
Also, KDE compositing should be disabled, for monitor to start adjusting refresh rate to the fullscreen window.
I kind of paused playing TW3, while waiting for this monitor, but now I'm going to get back into it :D
Last edited by Shmerl on 1 November 2019 at 12:54 am UTC
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Not sure yet what that is. Looks like some ancient ruin, with circular ledge carved into the mountain with cobblestone ornaments. It's pretty hard to notice, unless you try climb on the mountain from the river side (which I was doing for fun and saw that structure). But you can't get to it climbing up, you need to get down to it from the top of the plateau.
View from the top:
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When entering the stone circle:
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Looks like some kind of altar with some statues around it, probably to Melitele?
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Magnificent view of the Pontar from there
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I suppose it could be a part of some quest, or may be just one of those hidden ruins that are scattered around. Interesting to discover such places sometimes :)
UPDATE: There is also an entrance to the cave, which is actually connected to the cave where refugees were hiding from the wyvern, with another unmarked cave exit leading straight to the wyvern nest (I missed that cave entrance before).
UPDATE2: Yep, the statue looks like one of young Melitele in St. Lebioda's Hospital hospital in Vizima.
Last edited by Shmerl on 10 November 2019 at 4:14 am UTC
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possible spoiler:
Spoiler, click me
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Last edited by Shmerl on 10 November 2019 at 5:34 pm UTC
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llvm:
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So basically the same.
Actually in less demanding environment (Novigrad, Golden Sturgeon) llvm is couple of FPS faster.
Last edited by Shmerl on 14 November 2019 at 3:30 am UTC
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in the last two shots, it appears ACO is missing some sunshine coming out of the trees.
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aco:
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Light depends on the moving clouds, so it's always shifting.
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Came across another one near a key story place that you may not have reached yet (so I won't divulge much) that also looked pretty cool. Was a village of some sort I think. Several foglets were there, wildly out-levelling me. I managed to kill one after 15 minutes or so, but didn't bother to try to hack away at the others. Bonkers how little damage you do against red-skull enemies :D
I fully intend to go back to the game and play the expansions, but I've been too hooked on RimWorld recently, and have half an eye on PC upgrades.