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The Witcher 3 in Wine
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Pangaea Jan 17, 2022
Quoting: denyasisIf say the only thing I'm still trying to get a hold of are the defensive actions. Parrying and riposte are very hard, I can't seem to get the timing just right... And then take an axe to the face... Again.

Superlate reply, but in unmodded Witcher 3, I'd say that just sidestepping is a good tactic. Keep slightly moving, and enemies have a hard time hitting you. Not played for months now, but think it's on Ctrl or possibly Alt, plus movement. Parrying is a bit harder timing-wise, and like Shmerl said, it doesn't work on two-handers because they have too much power. Bigger enemies can't be parried either, and iirc, nor the jump attack of drowners.

In addition to the Ghost mode mod, which is excellent and stays faithful to the base gameplay, I tried out one that added more life to the world, in that more enemies would spawn here and there, particularly at night. Looking over my mods folder, it must have been called Random Encounters Reworked. Lots of customisation options. It was hard to get the balance right, because at times poor Geralt would kill one mini-boss enemy after the other. But overall it was nice to get some more action in the world once many of the missions were completed.

Anyway, it's a fantastic game without mods too, and I hope you enjoyed the journey :)
denyasis Jan 18, 2022
Thanks! I installed a few basic QOL mods (GUI clean up). Other than that I was playing mostly unmodded.

I completed the Bloody Barron quest line before getting bored and moving on to a different game. I think I burned out a bit playing all three in a row, lol.

I'll definitely be back, the series is one of the best "epic" RPGs series I've played.
Pangaea Feb 3, 2022
Playing all three in a row is probably a bit much, yeah :D But I hope you will return to the game at some point in the future. It's an excellent game with a very strong story.
Shmerl Dec 14, 2022
Did anyone try the new version (4.0)? It's supposedly using DX12, so it would need vkd3d-proton.

Last edited by Shmerl on 14 December 2022 at 12:46 am UTC
Shmerl Dec 14, 2022
The game crashes on startup with Wine 8.0-rc1 + vkd3d-proton.
rustigsmed Dec 14, 2022
On steam now directs to a the REDLauncher (don't have to sign up), then also asks in game if you want to share data with cd project red.
Have the choice to launch with either DX11 or 12, DX12 needed for RT FSR etc, from what I can see.
Shmerl Dec 14, 2022
I didn't see the launcher, but I simply adjusted my script that starts the game to use DX12 variant of witcher3.exe (there are two now, the new one is located under bin/x64_dx12 in the game directory.

So far it's not working.

Last edited by Shmerl on 14 December 2022 at 7:31 am UTC
skyrrd Dec 14, 2022
i am able to launch the next gen version and get to the bathtub intro which renders fine.
but as soon as i would be able to control geralt the game hangs and then crashes.

My setup:

nobara linux (GE's Fedora Spin)
gog version installed and launched with heroic launcher (dx12 set as default)
proton ge 7.42
vega 56

if you want me to test something or need further details just let me know
Shmerl Dec 14, 2022
Yes, that's my experience too. The intro in Kaer Morhen works, but the game crashes as soon as it ends or you interrupt it.

The error I see is like this:

Assertion failed: !status, file dlls/winevulkan/loader_thunks.c, line 3145

I'm using Wine 8.0-rc1 + vkd3d-proton. Not sure where exactly to report the bug. May be we can try vkd3d-proton bug tracker.

I'll retest it a bit later with more fresh build of vkd3d-proton and will open a bug.

Last edited by Shmerl on 14 December 2022 at 8:33 am UTC
Shmerl Dec 14, 2022
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