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Superlate reply, but in unmodded Witcher 3, I'd say that just sidestepping is a good tactic. Keep slightly moving, and enemies have a hard time hitting you. Not played for months now, but think it's on Ctrl or possibly Alt, plus movement. Parrying is a bit harder timing-wise, and like Shmerl said, it doesn't work on two-handers because they have too much power. Bigger enemies can't be parried either, and iirc, nor the jump attack of drowners.
In addition to the Ghost mode mod, which is excellent and stays faithful to the base gameplay, I tried out one that added more life to the world, in that more enemies would spawn here and there, particularly at night. Looking over my mods folder, it must have been called Random Encounters Reworked. Lots of customisation options. It was hard to get the balance right, because at times poor Geralt would kill one mini-boss enemy after the other. But overall it was nice to get some more action in the world once many of the missions were completed.
Anyway, it's a fantastic game without mods too, and I hope you enjoyed the journey :)
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I completed the Bloody Barron quest line before getting bored and moving on to a different game. I think I burned out a bit playing all three in a row, lol.
I'll definitely be back, the series is one of the best "epic" RPGs series I've played.
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Last edited by Shmerl on 14 December 2022 at 12:46 am UTC
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Have the choice to launch with either DX11 or 12, DX12 needed for RT FSR etc, from what I can see.
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So far it's not working.
Last edited by Shmerl on 14 December 2022 at 7:31 am UTC
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but as soon as i would be able to control geralt the game hangs and then crashes.
My setup:
nobara linux (GE's Fedora Spin)
gog version installed and launched with heroic launcher (dx12 set as default)
proton ge 7.42
vega 56
if you want me to test something or need further details just let me know
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The error I see is like this:
Assertion failed: !status, file dlls/winevulkan/loader_thunks.c, line 3145
I'm using Wine 8.0-rc1 + vkd3d-proton. Not sure where exactly to report the bug. May be we can try vkd3d-proton bug tracker.
I'll retest it a bit later with more fresh build of vkd3d-proton and will open a bug.
Last edited by Shmerl on 14 December 2022 at 8:33 am UTC
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