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The Witcher 3 in Wine
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Shmerl Dec 15, 2022
It's working now, but I noticed that performance is pretty bad. Especially GPU isn't fully utilized which is obviously impacting the result.

Last edited by Shmerl on 15 December 2022 at 6:45 am UTC
Shmerl Dec 15, 2022
Wow, performance of DX11 version for this update is so much better! I'd say avoid DX12 one unless they fix this stuff. It's a problem with the game, not with Wine or vkd3d-proton.

Last edited by Shmerl on 15 December 2022 at 7:14 am UTC
Ehvis Dec 15, 2022
Quoting: ShmerlWow, performance of DX11 version for this update is so much better! I'd say avoid DX12 one unless they fix this stuff. It's a problem with the game, not with Wine or vkd3d-proton.

Had a little check on the old YT to find some reasonable numbers. For those that actually tested identical settings, DX11 seemed maybe 2% faster on average, but with much lower dips. So at least on Windows there doesn't appear to be a huge reason to play on DX11.

The old version seems to easily have 50% higher fps at the same settings. However, detail is clearly higher in the updated version, so that's not really a fair comparison. It does show that you're probably better off with the old version on Steam Deck unless you really want that larger text.
Shmerl Dec 16, 2022
Quoting: EhvisHad a little check on the old YT to find some reasonable numbers. For those that actually tested identical settings, DX11 seemed maybe 2% faster on average, but with much lower dips. So at least on Windows there doesn't appear to be a huge reason to play on DX11.

For me it's not about just dips. DX12 version is hugely slower becasue it doesn't saturate the GPU. I think it's more apparent on high end GPUs though.

I.e. in DX12 mode I don't get 100% GPU load, while I get it for DX11 mode. I think their DX12 version is not properly parallelized.

Last edited by Shmerl on 16 December 2022 at 3:32 am UTC
Ehvis Dec 16, 2022
Quoting: ShmerlI think their DX12 version is not properly parallelized.

It's not. There are some YT vids that show it peaks only in one or two cores. Another consequence of D3D11on12 I suppose.
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