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- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
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I was under the impression that it is being developed in a sense. The project continues at least here https://github.com/wine-staging/wine-staging
It might not strictly be the same staging as before, but the purpose is the same?
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https://dl.winehq.org/wine-builds/ubuntu/dists/artful/main/binary-amd64/Packages
You can still use the instructions from:
https://wine-staging.com/installation.html
Or if you using arch you can use the aur and edit it appropriately to compile.
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I saw that fork, but I don't know how it relates to the previous project or how relevant it is in the context of dxvk. From what I understood, Vulkan patches in the old Wine staging were a hack anyway, and had no chances of upstreaming.
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Would assume, all the old patches would either have needed to be modified or removed to compile against each new wine build. If nothing else it still has most if not all the old patches from 2.21 staging and some more dx11 patches.
Looking at the patches folder in git still seems to have all its old stuff, pretty much.
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Staging is listed as a requirement because it used to be the only branch with Vulkan support. wine-vulkan works just as well, but getting it to work is a bit more involved.
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I mean, how is Wine itself getting away with doing it all with simply gcc?
Looks like upstream Wine is getting Vulkan after all. So things should get easier.
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LA Noire. Quite impressive considering that staging doesn't even get past the intro in DX11 mode.
(Game is locked at 30 fps, so that's not a problem with Wine or dxvk!)
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Dirt 2 demo. This is a DX11 game that works well with Wine, so it was fun to see how dxvk compared. Turns out that it is a little bit faster, around 35fps compared to 27 in staging 2.21 (3.2 is slower).
(Can not for the life of me get dxvk working on anything but 32bit stuff, but that's probably a problem on my end!)
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May give it a go over the weekend.