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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
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- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
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- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
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View PC info
Hardware configuration:
A12-9800E + 8GB DDR4 2400Mhz + kernel 4.9 + Mesa 17.3.9
Ryzen 5 2400GE + 16GB DDR4 2933Mhz + kernel 4.17.3 + Mesa 17.3.9
Note: If you are running Debian Stable and you want to use a Raven Ridge APU as of this writing:
Spoiler, click me
chmod 644 /lib/firmware/amdgpu/raven*
2. Add
deb http://ftp.us.debian.org/debian/ sid main
to your /etc/apt/sources.list and create a file in /etc/apt/apt.confd/ called "default-release" (for example), and in it writeAPT::Default-Release "stretch";
then apt-get update and apt-get install linux-image-4.17.0-1-amd64/sid. Then disable sid from your sources.list and run another apt-get update.3. Backport Mesa, although this may be optional as I am fairly positive even Mesa 13 will work okay but you will miss out on some performance improvements committed for Vega.
Anyway, here are the benchmark results:
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*The Minetest bench is hardly scientific. V-sync was on and I was only concerned with grabbing a quick reference of real gameplay. "Singleplayer" was a pristine tiaga forest and "Server" was on a city build map with lots of geometry.
*I did do some preliminary tests with Mesa 18.2 but only glanced at glxgears output (~9000 fps) and there are even more commits to 18.2 for Vega so the disparity in these tests is rather conservative.
Raw data:
Spoiler, click me
Mesa 17.3.9, Kernel 4.9
Bristol Ridge (A12-9800E, 8GB DDR4 2400Mhz):
vblank_mode=0 glxgears & sleep 15 ; killall glxgears
[1] 30261
ATTENTION: default value of option vblank_mode overridden by environment.
16210 frames in 5.0 seconds = 3241.834 FPS
15363 frames in 5.0 seconds = 3072.515 FPS
nexuiz -benchmark demos/demo1 -nosound 2>&1
1910 frames 20.0920569 seconds 95.0624425 fps, one-second fps min/avg/max: 63 99 161 (90 seconds)
hardinfo
CPU Blowfish
CPU Blowfish
This Machine
2100 MHz
2.651
Intel(R) Celeron(R) M processor 1.50GHz
(null)
26.1876862
PowerPC 740/750 (280.00MHz)
(null)
172.816713
CPU CryptoHash
CPU CryptoHash
This Machine
2100 MHz
473.757
CPU Fibonacci
CPU Fibonacci
This Machine
2100 MHz
1.462
Intel(R) Celeron(R) M processor 1.50GHz
(null)
8.1375674
PowerPC 740/750 (280.00MHz)
(null)
58.07682
CPU N-Queens
CPU N-Queens
This Machine
2100 MHz
12.553
FPU FFT
FPU FFT
This Machine
2100 MHz
1.080
FPU Raytracing
FPU Raytracing
This Machine
2100 MHz
14.888
Intel(R) Celeron(R) M processor 1.50GHz
(null)
40.8816714
PowerPC 740/750 (280.00MHz)
(null)
161.312647
glmark2 -b BENCH
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD CARRIZO (DRM 3.8.0 / 4.9.0-6-amd64, LLVM 5.0.1)
GL_VERSION: 3.0 Mesa 17.3.9
=======================================================
[build] use-vbo=false: FPS: 2312 FrameTime: 0.433 ms
[build] use-vbo=true: FPS: 3347 FrameTime: 0.299 ms
[texture] texture-filter=nearest: FPS: 3282 FrameTime: 0.305 ms
[texture] texture-filter=linear: FPS: 3292 FrameTime: 0.304 ms
[texture] texture-filter=mipmap: FPS: 3198 FrameTime: 0.313 ms
[shading] shading=gouraud: FPS: 2700 FrameTime: 0.370 ms
[shading] shading=blinn-phong-inf: FPS: 2796 FrameTime: 0.358 ms
[shading] shading=phong: FPS: 2733 FrameTime: 0.366 ms
[shading] shading=cel: FPS: 2801 FrameTime: 0.357 ms
[bump] bump-render=high-poly: FPS: 2181 FrameTime: 0.459 ms
[bump] bump-render=normals: FPS: 3356 FrameTime: 0.298 ms
[bump] bump-render=height: FPS: 3333 FrameTime: 0.300 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3025 FrameTime: 0.331 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2124 FrameTime: 0.471 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2903 FrameTime: 0.344 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1610 FrameTime: 0.621 ms
[desktop] effect=shadow:windows=4: FPS: 2250 FrameTime: 0.444 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 443 FrameTime: 2.257 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 491 FrameTime: 2.037 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 552 FrameTime: 1.812 ms
[ideas] speed=duration: FPS: 1576 FrameTime: 0.635 ms
[jellyfish] <default>: FPS: 1888 FrameTime: 0.530 ms
[terrain] <default>: FPS: 331 FrameTime: 3.021 ms
[shadow] <default>: FPS: 1978 FrameTime: 0.506 ms
[refract] <default>: FPS: 256 FrameTime: 3.906 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3199 FrameTime: 0.313 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3180 FrameTime: 0.314 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3129 FrameTime: 0.320 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3087 FrameTime: 0.324 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3104 FrameTime: 0.322 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2806 FrameTime: 0.356 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2912 FrameTime: 0.343 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2989 FrameTime: 0.335 ms
=======================================================
glmark2 Score: 2398
minetest
Singleplayer:
100: 59.5
200: 41.5
300: 28.5
Server:
100: 40
200: 26
300: 25
Mesa 17.3.9, Kernel 4.17.3
Raven Ridge (Ryzen 5 2400GE, 16GB DDR4 2933Mhz):
vblank_mode=0 glxgears & sleep 15 ; killall glxgears
[1] 2136
ATTENTION: default value of option vblank_mode overridden by environment.
36552 frames in 5.0 seconds = 7310.217 FPS
36643 frames in 5.0 seconds = 7325.686 FPS
nexuiz -benchmark demos/demo1 -nosound 2>&1
1910 frames 10.4179049 seconds 183.3382072 fps, one-second fps min/avg/max: 120 191 304 (90 seconds)
hardinfo
CPU Blowfish
CPU Blowfish
This Machine
3677 MHz
1.593
Intel(R) Celeron(R) M processor 1.50GHz
(null)
26.1876862
PowerPC 740/750 (280.00MHz)
(null)
172.816713
CPU CryptoHash
CPU CryptoHash
This Machine
3677 MHz
1358.175
CPU Fibonacci
CPU Fibonacci
This Machine
3677 MHz
1.142
Intel(R) Celeron(R) M processor 1.50GHz
(null)
8.1375674
PowerPC 740/750 (280.00MHz)
(null)
58.07682
CPU N-Queens
CPU N-Queens
This Machine
3677 MHz
0.411
FPU FFT
FPU FFT
This Machine
3677 MHz
0.814
FPU Raytracing
FPU Raytracing
This Machine
3677 MHz
3.290
Intel(R) Celeron(R) M processor 1.50GHz
(null)
40.8816714
PowerPC 740/750 (280.00MHz)
(null)
161.312647
glmark2 -b BENCH
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD RAVEN (DRM 3.25.0 / 4.17.0-1-amd64, LLVM 5.0.1)
GL_VERSION: 3.0 Mesa 17.3.9
=======================================================
[build] use-vbo=false: FPS: 4205 FrameTime: 0.238 ms
[build] use-vbo=true: FPS: 4403 FrameTime: 0.227 ms
[texture] texture-filter=nearest: FPS: 4406 FrameTime: 0.227 ms
[texture] texture-filter=linear: FPS: 4380 FrameTime: 0.228 ms
[texture] texture-filter=mipmap: FPS: 4290 FrameTime: 0.233 ms
[shading] shading=gouraud: FPS: 3851 FrameTime: 0.260 ms
[shading] shading=blinn-phong-inf: FPS: 3840 FrameTime: 0.260 ms
[shading] shading=phong: FPS: 3820 FrameTime: 0.262 ms
[shading] shading=cel: FPS: 3822 FrameTime: 0.262 ms
[bump] bump-render=high-poly: FPS: 2761 FrameTime: 0.362 ms
[bump] bump-render=normals: FPS: 4497 FrameTime: 0.222 ms
[bump] bump-render=height: FPS: 4429 FrameTime: 0.226 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3956 FrameTime: 0.253 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2799 FrameTime: 0.357 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3983 FrameTime: 0.251 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2201 FrameTime: 0.454 ms
[desktop] effect=shadow:windows=4: FPS: 3457 FrameTime: 0.289 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1116 FrameTime: 0.896 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1735 FrameTime: 0.576 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1151 FrameTime: 0.869 ms
[ideas] speed=duration: FPS: 3346 FrameTime: 0.299 ms
[jellyfish] <default>: FPS: 3376 FrameTime: 0.296 ms
[terrain] <default>: FPS: 473 FrameTime: 2.114 ms
[shadow] <default>: FPS: 3207 FrameTime: 0.312 ms
[refract] <default>: FPS: 698 FrameTime: 1.433 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4459 FrameTime: 0.224 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4457 FrameTime: 0.224 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4451 FrameTime: 0.225 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4439 FrameTime: 0.225 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4429 FrameTime: 0.226 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4438 FrameTime: 0.225 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4440 FrameTime: 0.225 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4439 FrameTime: 0.225 ms
=======================================================
glmark2 Score: 3507
minetest
Singleplayer:
100: 59.5
200: 59.5
300: 59.5
Server:
100: 59.5
200: 48
300: 46
View PC info
View PC info
Maybe you can test the difference in just one game, that would be nice.