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- GOG Winter Sale is now live and they're giving away games again with a surprise each day
- Cyberpunk 2077 gets another big upgrade with more customisation and secrets in update 2.2
- Epic Games update the Unreal Tournament website linking to the free downloads from OldUnreal
- Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out now with various performance improvements
- GE-Proton 9-21 released for Linux / Steam Deck bringing more game fixes
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^_^
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pull 6
pull 7
May be we are seeing the begining of an official support for dx9 in dxvk!
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This is a big step, at least 5.0ghz single thread dont be needed in future
^_^
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I launched this command:
$ ./package-release.sh master test --no-package
but I obtained:
...
[2/228] Compiling C++ object 'src/util/util@sta/com_com_guid.cpp.obj'.
FAILED: src/util/util@sta/com_com_guid.cpp.obj
x86_64-w64-mingw32-g++ -Isrc/util/util@sta -Isrc/util -I../../../src/util -I../../.././include -fdiagnostics-color=always -pipe -Wall -Winvalid-pch -Wnon-virtual-dtor -std=c++1z -O3 -DNOMINMAX -MD -MQ 'src/util/util@sta/com_com_guid.cpp.obj' -MF 'src/util/util@sta/com_com_guid.cpp.obj.d' -o 'src/util/util@sta/com_com_guid.cpp.obj' -c ../../../src/util/com/com_guid.cpp
In file included from ../../../src/util/com/../../d3d11/d3d11_include.h:3:0,
from ../../../src/util/com/../../d3d11/d3d11_interfaces.h:3,
from ../../../src/util/com/com_guid.cpp:3:
../../../src/util/com/../../d3d11/../dxgi/dxgi_include.h:28:10: fatal error: dxgi1_4.h: Aucun fichier ou dossier de ce type
#include <dxgi1_4.h>
^~~~~~~~~~~
compilation terminated.
[7/228] Compiling C++ object 'src/util/util@sta/config_config.cpp.obj'.
ninja: build stopped: subcommand failed.
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Hi if you need here stay d3d9.dll binaries:
https://git.froggi.es/joshua/d9vk/-/jobs
^_^
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Maybe runs in future but SM 3.0 need more work but in lastest 2 weeks project advance so much
And now with phillip helping next times will be awesome
^_^
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Thanks!
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x-men origins: Wolverine
and
Saint Seiya Soldiers Soul
but no success.
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Hi
Normally dont take fullscreen exclusive shots because sensors are important and stay for future references when for example test drive unlimited will be revisited using wine d3d9 csmt implementation vs d9vk
In test drive unlimited case dont be possible use fullscreen in virtual desktop because lack of fullscreen function (maybe can solved in next days)
^_^
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For now only simple games function case shader model 2 games and similar can more chance of work
Because before cited titles use more complex dx9 functions
Another interesting surprise, dont entry in game for now
Spoiler, click me
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^_^
Although -- I will have much more time next week so I'm probably gonna devote all my time to it then :P
Please stay healthy! ;)
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For those who wants to do some testing you have to replace the DXVK dll with those from D9VK, and edit the file named proton by replacing this line:
dxvkfiles = ("d3d11", "d3d10", "d3d10core", "d3d10_1", "dxgi")
to:
dxvkfiles = ("d3d9", "d3d11", "d3d10", "d3d10core", "d3d10_1", "dxgi")
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Spoiler, click me
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https://www.youtube.com/watch?v=72pe2p-1QTU
System Specs Used in Test
Nvidia Drivers 418.49.04 (run package from nvidia drivers homepage)
Xubuntu 18.04 x64 - Kernel 4.17.12 generic (ubuntu mainline) -
CPUFreq: Performance
CPU: Core i3 8350K Tri-Core (Coffelake 14nm) 5.0Ghz + Zalman CNPS 10x Performa+
MEMORY: 8GB DDR4 2400mhz (4x2) Mushkin (dual channel: 37.5 gb/s)
GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)
MAINBOARD: ASUS Z370-P
And results are impressive because normal wine requires csmt in this game and with all cores at 99% only give around 45 to 50fps but with d9vk up to 70fps with only 1 core at 98% and anothers cores around 70%
^_^
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Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=WOJUBBkwUi4
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=YmdzB0WuahE
D9VK With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=SXOOAxbyZGE
System Specs Used in Test
Nvidia Drivers 418.49.04 (run package from nvidia drivers homepage)
Xubuntu 18.04 x64 - Kernel 4.17.12 generic (ubuntu mainline) -
CPUFreq: Performance
CPU: Core i3 8350K Tri-Core (Coffelake 14nm) 5.0Ghz + Zalman CNPS 10x Performa+
MEMORY: 8GB DDR4 2400mhz (4x2) Mushkin (dual channel: 37.5 gb/s)
GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)
MAINBOARD: ASUS Z370-P
Results are very impressive because this game needs csmt in wined3d regular implementation
but in certain parts case like see in image fps fall around 40fps but now maintain around 60fps in same scene
However trees, some pipes and water dont see correctly but most important thing issue stay in large time period use all vram and most system ram (this dont occur in regular wine) before conditions produce crash in certain parts
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Is it possible to install D9VK alongside DXVK in the same prefix?
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yes
same way as DXVK, it has script to enable it on your prefix like DXVK does