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The game I want to play crashes at one moment when I use Vulkan-based DXVK, but in OpenGL, wined3d works fine.
But the use of wine3d in the proton has some errors, and there is a fix in the wine. I can run the game in wine with DXVK, but I don’t know how to do this with wine3d. Sorry for my English. Thank you.
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WINEDLLOVERRIDES="dxgi=n,d3d11=n" wine something.exe
You may have to set a few more overrides to native, but I don't know exactly which are included with dxvk these days.
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I realized that I could not solve my problem without DXVK. I tried to fulfill instruction
Spoiler, click me
The "dark colours" problem can be resolved with the third-party dxvk extension:
Install dxvk (with "winetricks dxvk")
Run the "winecfg" tool
Switch to the "Libraries" tab
Look in the "existing overrides" list for the entry named "* dxgi (native)"
Select it, then click the "Remove" button to remove it from the list
Click "OK" to save the changes and exit winecfg
For whatever reason, dxvk's version of the dxgi library uses the "bad" version of d3dcompiler_43.
With dxvk installed, the game works just as well as it does on Windows.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=36043
Topic can be closed