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Star Citizen in Wine
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Shmerl 21 Jul 2019
I decided to give Star Citizen a test run, since now it's not crashing in Mesa-aco.

It's quite demanding. No idea how to open the locker in the station room where my character woke up :) Interaction mode (F) doesn't show any actions for it. From video tutorials, weren't you supposed to get a space suit before heading outside?

![](https://i.imgur.com/eEONCLL.png)
Shmerl 21 Jul 2019
Looks like spacesuit is already equipped by default.
Shmerl 21 Jul 2019
Hm, looks like the only way to mine anything, is to make enough money on contracts and buy a Prospector ship.
Shmerl 21 Jul 2019
Heh, I exited the game while being in space, and when restarted, ended up on the station, while the ship remained in space. Rather strange, and I had to "claim" the ship back through insurance.
Shmerl 21 Jul 2019
Same thing happens on disconnects.
Shmerl 21 Jul 2019
Quite buggy overall. During quantum drive operation it often hangs, while sound continues working. So it has to be force exited. And it's annoying that after each such hang, you need to restart from the station, and wait five minutes for recovery of the ship.
Shmerl 21 Jul 2019
Getting to Daymar seems impossible. It always crashes somewhere in mid flight :)
Shmerl 22 Jul 2019
Hm, looks like my current value for vm.max_map_count is 65530

cat /proc/sys/vm/max_map_count
65530


Never had such kind of issues with Wine. Is that something specific to Cry Engine?
Shmerl 22 Jul 2019
I get this distortion in the HUD, since it's probably not handling 16:10 aspect ratio properly. Basically some elements of the HUD are outside the screen. Is there any fix for it?
Shmerl 23 Jul 2019
After setting that max_map_count workaround - it runs quite smoothly with Mesa aco! I managed to land on Daymar and visit some hydroponics station. Looks like no one is around, not sure what to do there. Interesting to explore though :)
Valck 23 Jul 2019
Hm, looks like my current value for vm.max_map_count is 65530

cat /proc/sys/vm/max_map_count
65530


Never had such kind of issues with Wine. Is that something specific to Cry Engine?
Looks like a case of "64k ought to be enough for anyone"...

From /usr/src/linux/Documentation/sysctl/vm.txt
max_map_count:

This file contains the maximum number of memory map areas a process
may have. Memory map areas are used as a side-effect of calling
malloc, directly by mmap, mprotect, and madvise, and also when loading
shared libraries.

While most applications need less than a thousand maps, certain
programs, particularly malloc debuggers, may consume lots of them,
e.g., up to one or two maps per allocation.

The default value is 65536

PS.: BTW, it's 65530 on my system as well, so "the default" seems to be more of a... guideline
lindagriffithh 23 Jul 2019
They generally need to wear a spacesuit instead of a suit.
And about how to open the locker - you had to pick up the guard Kareah mission.
![](https://edubirdie.com/word-counter)
Shmerl 24 Jul 2019
Is there a way to set waypoint in some area that's not a station or planet? I didn't figure out how to do it. I had to fly from one moon to another, and Crusader planet itself was obstructing direct course. But I only managed to set a waypoint on a space station in between, which wasn't the optimal way to do it.
Shmerl 24 Jul 2019
Landing on a pad is pretty tricky. I crash half the time :)
Shmerl 17 Oct 2019
Trying to update Start Citizen launcher, but it crahses like this:

Error: Error: spawn UNKNOWN
    at _errnoException (util.js:1024:11)
    at ChildProcess.spawn (internal/child_process.js:323:11)
    at exports.spawn (child_process.js:514:9)
    at Promise (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:263:54)
    at new Promise (<anonymous>)
    at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:261:14
    at Generator.next (<anonymous>)
From previous event:
    at NsisUpdater._spawn (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:276:7)
    at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:240:26
    at Generator.throw (<anonymous>)
    at runCallback (timers.js:789:20)
    at tryOnImmediate (timers.js:751:5)
    at processImmediate [as _immediateCallback] (timers.js:722:5)
From previous event:
    at NsisUpdater.doInstall (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:250:7)
    at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:97:29
    at Generator.next (<anonymous>)
From previous event:
    at NsisUpdater.install (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:103:7)
    at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:41:39
    at Generator.next (<anonymous>)
From previous event:
    at NsisUpdater.quitAndInstall (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:52:7)
    at EventEmitter.ipc.on (C:\rsi_launcher\resources\app.asar\src\main\auto-update.js:48:17)
    at emitOne (events.js:116:13)
    at EventEmitter.emit (events.js:211:7)
    at WebContents.<anonymous> (C:\rsi_launcher\resources\electron.asar\browser\api\web-contents.js:286:13)
    at emitTwo (events.js:126:13)
    at WebContents.emit (events.js:214:7)
[19:40:17.528] [error] Error occured auto-updating Error: spawn UNKNOWN
    at _errnoException (util.js:1024:11)
    at ChildProcess.spawn (internal/child_process.js:323:11)
    at exports.spawn (child_process.js:514:9)
    at Promise (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:263:54)
    at new Promise (<anonymous>)
    at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:261:14
    at Generator.next (<anonymous>)
From previous event:
    at NsisUpdater._spawn (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:276:7)
    at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:240:26
    at Generator.throw (<anonymous>)
    at runCallback (timers.js:789:20)
    at tryOnImmediate (timers.js:751:5)
    at processImmediate [as _immediateCallback] (timers.js:722:5)
From previous event:
    at NsisUpdater.doInstall (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:250:7)
    at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:97:29
    at Generator.next (<anonymous>)
From previous event:
    at NsisUpdater.install (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:103:7)
    at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:41:39
    at Generator.next (<anonymous>)
From previous event:
    at NsisUpdater.quitAndInstall (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:52:7)
    at EventEmitter.ipc.on (C:\rsi_launcher\resources\app.asar\src\main\auto-update.js:48:17)
    at emitOne (events.js:116:13)
    at EventEmitter.emit (events.js:211:7)
    at WebContents.<anonymous> (C:\rsi_launcher\resources\electron.asar\browser\api\web-contents.js:286:13)
    at emitTwo (events.js:126:13)
    at WebContents.emit (events.js:214:7)

Update installer has already been triggered. Quitting application.


Any idea how to work around that?
Shmerl 18 Nov 2021
Vulkan renderer is coming!

https://www.youtube.com/watch?v=SV9_chUpDgc

Linux is mentioned in the video.

Last edited by Shmerl on 19 Nov 2021 at 12:02 am UTC
denyasis 19 Nov 2021
Ohh .. nice. I backed this year's ago. I wonder how it compares to Elite: Dangerous? I tried that two years ago and was a little underwhelmed ( I think I need more plot/direction, if that makes sense)
Shmerl 19 Nov 2021
I don't think it's ready from that standpoint. They are mostly focusing on technical aspects for now. There was some plan also to develop a single player game based on their settings / engine (Squadron 42). But nothing came out so far.
Ehvis 19 Nov 2021
The question to be answered is, will it still work after the new patch this afternoon will introduce EAC. Free fly will be starting at about the same time, so I'll be attempting my luck tonight.
Beamboom 19 Nov 2021
I am beyond amazed that there's still life in this project.
Ehvis 20 Nov 2021
I am beyond amazed that there's still life in this project.

Why? I see a battlefield game with about 20% positive reviews and still a 100 thousand people playing it. If that is the competition, maybe people want something completely different that isn't driven corporate agendas. It's more surprising that there is room for something that plays so slowly as SC does while all the kids seem to want every fast fast fast.

However, the good news is that everything still works. In fact, the number of technical issues is noticeably lower than last patch. And I honestly can't tell if EAC is even running. Although better this time, it still seems to underperform a bit. Maybe wine/dxvk is not liking the partial transition to the new renderer and that's what causing the high cpu loads.
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