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- Intel and NVIDIA drivers holding back a public SteamOS release, Valve not trying to compete with Windows
- GOG joins the European Federation of Game Archives, Museums and Preservation Projects
- Discord screen-sharing with audio on Linux Wayland is officially here
- NVIDIA release new GPU driver updates for Linux and Windows after announcing security issues
- DXVK v2.5.3 released with more improvements for Windows games on Linux
- > See more over 30 days here
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Indian mystery adventure game Detective Dotson arrives …
- chr -
GE-Proton 9-23 released with a Battle.net update fix fo…
- 14 -
GE-Proton 9-23 released with a Battle.net update fix fo…
- ToddL -
GE-Proton 9-23 released with a Battle.net update fix fo…
- ElamanOpiskelija -
Wireless HORIPAD for Steam gets a firmware fix for the …
- ThatSpoonyBard - > See more comments
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Thanks!
See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8857
Last edited by Shmerl on 14 Jun 2023 at 12:57 am UTC
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![](https://i.imgur.com/4qKdZWb.jpg)
![](https://i.imgur.com/hdillrF.jpg)
Performance is slightly better, but the game was mostly GPU bound so that's expected.
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Last edited by Shmerl on 27 Jul 2023 at 10:01 pm UTC
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![](https://i.imgur.com/3WK2dAT.jpg)
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Looks like it's a known bug. We'll need an update to fix it.
Last edited by Shmerl on 22 Sep 2023 at 9:54 pm UTC
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I have a GOG copy that I'm running through Steam, which yielded me much better results than Lutris + Wine + GOG Galaxy, but as I can't update the game through Steam anyway, I may be willing to tinker with Wine for CP77 once again.
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Last edited by Shmerl on 24 Sep 2023 at 12:31 am UTC
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Binary patching:
echo '2C45C6: EB' | xxd -r - Cyberpunk2077.exe
Source: https://steamcommunity.com/app/1091500/discussions/7/3878218563598783920/?ctp=9#c3878218563605539303
I can confirm it works perfectly.
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Ray Reconstruction seems to work also but framerates are horrible due to path tracing requirement and the reconstruction makes it look like AI art lol.
https://imgur.com/a/7VGWr9F
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I don't even bother with ray tracing in the game. It works now with radv, but performance hit is so massive - it's totally not worth any visual improvements it provides which to be honest are not even very noticeable in general.
Last edited by Shmerl on 24 Sep 2023 at 4:06 am UTC
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Yeah.. Regular Raytracing is okaish in terms of perf for me.. 60ish on Ultra, but indeed in this game regular lighting is very good also and i can enjoy 100 FPS.
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No idea if the gamepad icons are fixed or the DLC just didn't override the executable with the previous modification still intact.
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* Delete / rename or disable bin/x64/GameServicesGOG.dll
* Make a copy of r6/publishing/x64/GOG directory as r6/publishing/x64/null
That should be enough to prevent the crash and to play the expansion. Source.
Last edited by Shmerl on 3 Oct 2023 at 2:57 am UTC
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Game works perfectly also with zero issues or crashes. City is more lived in now since 2.0 also. Police patrols and all kinds of new stuff.
One weird thing is that when Holo call comes up with the face portrait, fps drops from my 90 FPS (capped) to 70 during the call. At least that was the case with 2.0. Havent checked if its fixed on 2.01
Other than that. Solid and smooth experience
I was setting the game up and getting it running again on my new distro install, and I found that I had the FPS drop with Proton 8+. I fell back to GE-Proton7-53 (I had it installed ages ago) and the Holocall FPS dip was gone.
(FWIW: Kernel 6.5.6, KDE 5.27.8, Mesa 23.1.8)
Last edited by BlackBloodRum on 7 Oct 2023 at 12:42 am UTC
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Thank you. GE-Proton7-53 fixed the FPS dips for me also with holo-call
(RTX 3080, 535.43.11 drivers)
I wonder if its actual proton regression or vkd3d-proton
edit: Ok issue discovered. Regression from dxvk's dxgi
this commit:
https://github.com/doitsujin/dxvk/commit/83a294285e90c65554bc851c4d4a126aa15916a4
Last edited by Xpander on 7 Oct 2023 at 12:19 pm UTC
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