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Got to disagree here . I have been using CET since game version 1.5, with proton without ever installing d3dcompiler_47 in my prefix. It always "just worked" for me, I don't install things into my prefixes unless I have to.
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Are you sure Proton doesn't have it by default? I'm using upstream Wine and at least for a long time had to install it. But I also didn't check it too often.
Also, if you have an old prefix with it and even no override, it might still use it without you noticing.
Last edited by Shmerl on 9 December 2023 at 11:22 pm UTC
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Some examples:
Fog
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Rain
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Toxic rain
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Sandstorm
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Tools you'd need for it:
* https://github.com/psiberx/cp2077-codeware
* https://github.com/maximegmd/CyberEngineTweaks
* https://github.com/jac3km4/redscript
* https://github.com/WopsS/RED4ext
Last edited by Shmerl on 31 December 2023 at 7:37 pm UTC
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still has some ghosting at times but not actually too bad.
but i personally would not use it as theres no real benefit from, you get higher numbers but more ghosting. input feels pretty much still the same so...
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It was a bit of work to get it working:
the mod: https://www.nexusmods.com/site/mods/738?tab=files&file_id=2590
wine/proton build with HAGS patches: https://github.com/MichaelGoodale/wine-tkg-git
WINEHAGS=1 %command%
also had to import the nvidia signature disable crap (which i dont think AMD users need) to regedit of the cyberpunk prefix.
Short video also:
Cyberpunk 2077 DLSSG to FSR3 MOD - Linux
https://youtu.be/pkQzBE10LhY
Last edited by Xpander on 1 January 2024 at 7:21 pm UTC
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Last edited by Shmerl on 1 January 2024 at 8:51 pm UTC
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https://www.youtube.com/watch?v=BbCdUMOyRBM
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I'm using Wine+esync. I wonder if fsync would make it any better.
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I hit that bug once also. In dogtown, suddenly GPU usage dropped and fps dropped to really stinky numbers... i moved the location opened the map and closed it and then all went back to normal, even driving back to the spot where the slowdown happened, all was fine then.. haven't encountered this since.
very bizarre thing.. i do use fsync.
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Do you have some suggestion how to generate fsync patches for regular Wine? I'm looking at some scripts here: https://github.com/Frogging-Family/wine-tkg-git
But it's all poorly documented.