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- Intel and NVIDIA drivers holding back a public SteamOS release, Valve not trying to compete with Windows
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- ThatSpoonyBard - > See more comments
Got to disagree here . I have been using CET since game version 1.5, with proton without ever installing d3dcompiler_47 in my prefix. It always "just worked" for me, I don't install things into my prefixes unless I have to.
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Are you sure Proton doesn't have it by default? I'm using upstream Wine and at least for a long time had to install it. But I also didn't check it too often.
Also, if you have an old prefix with it and even no override, it might still use it without you noticing.
Last edited by Shmerl on 9 Dec 2023 at 11:22 pm UTC
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Some examples:
Fog
![](https://i.imgur.com/2bm8QYc.jpg)
Rain
![](https://i.imgur.com/xAbTPI8.jpg)
Toxic rain
![](https://i.imgur.com/XlDfspY.jpg)
Sandstorm
![](https://i.imgur.com/CAcbxDZ.jpg)
Tools you'd need for it:
* https://github.com/psiberx/cp2077-codeware
* https://github.com/maximegmd/CyberEngineTweaks
* https://github.com/jac3km4/redscript
* https://github.com/WopsS/RED4ext
Last edited by Shmerl on 31 Dec 2023 at 7:37 pm UTC
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still has some ghosting at times but not actually too bad.
but i personally would not use it as theres no real benefit from, you get higher numbers but more ghosting. input feels pretty much still the same so...
!https://i.imgur.com/hiHR1cG.png
It was a bit of work to get it working:
the mod: https://www.nexusmods.com/site/mods/738?tab=files&file_id=2590
wine/proton build with HAGS patches: https://github.com/MichaelGoodale/wine-tkg-git
WINEHAGS=1 %command%
also had to import the nvidia signature disable crap (which i dont think AMD users need) to regedit of the cyberpunk prefix.
Short video also:
Cyberpunk 2077 DLSSG to FSR3 MOD - Linux
https://youtu.be/pkQzBE10LhY
Last edited by Xpander on 1 Jan 2024 at 7:21 pm UTC
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Last edited by Shmerl on 1 Jan 2024 at 8:51 pm UTC
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https://www.youtube.com/watch?v=BbCdUMOyRBM
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I'm using Wine+esync. I wonder if fsync would make it any better.
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I hit that bug once also. In dogtown, suddenly GPU usage dropped and fps dropped to really stinky numbers... i moved the location opened the map and closed it and then all went back to normal, even driving back to the spot where the slowdown happened, all was fine then.. haven't encountered this since.
very bizarre thing.. i do use fsync.
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Do you have some suggestion how to generate fsync patches for regular Wine? I'm looking at some scripts here: https://github.com/Frogging-Family/wine-tkg-git
But it's all poorly documented.
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Honestly i don't know anymore since i have been using just proton or GE-proton builds lately.
Too much wasted time to dig into the vanilla wine and what needs to be patched in.
Doesn't wine-staging have fsync?
or what prevents you from compiling the tkg builds that have toggles what patches you want?
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Last edited by Shmerl on 21 Jan 2024 at 9:48 am UTC
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Have you tried taskset instead of wine topology? For example i use following for my cpu (i7-13700H):
taskset -c 0,1,2,3,4,5,6,7,8,9,10,11
For really old games:
taskset -c 0,1,2,3,4,5
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![](https://i.imgur.com/UsvQGrd.jpeg)
(This is obviously on Steam, I don't know if/how this works with other versions/launchers)
Last edited by jens on 24 Feb 2024 at 8:01 am UTC
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It really should have been part of the base game.
Last edited by Shmerl on 4 Mar 2024 at 3:04 am UTC
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I have the game on SSD also. I use fps cap of 90 though, so it runs on that constantly without any jumps.
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![](https://i.imgur.com/FCjnbfV.jpeg)