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- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
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The site DSOGaming linked an article from the German site PCGamesHardware containing an interview with Cyberpunk 2077 developers.
In this article they say that it will use DirectX 12 only and talk about ray tracing.
Given the great amount of work going on into Vkd3d I highly hope it will work on day one under Proton.
I still remember when The Witcher 3 started to work under WINE + DXVK and we were all impressed: with this new game, Linux gaming will raise the bar even more!
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Maybe in time and if they still decide to go forward with Stadia, we might see a Vulkan renderer.
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Last edited by Ehvis on 3 July 2020 at 9:13 am UTC
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AFAIK the Stadia release is confirmed. Not having the vulkan renderer is probably a artificial limitation or a saving maneuver (you save QA). But still, the issue may come from Nvidia ray tracing implementation (if I recall correctly, they implemented ray tracing on DX12 at first).
Either way, I guess is time to understand that CDPR don't give a fuck about Linux.
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so let them hit the barrier as much as they push the pedal of dx12.
Future is Vulkan and OpenSource no one can change that.
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https://store.steampowered.com/hwsurvey
The market share for DX12 is probably big enough for them. All this shit definitely started with Nvidia and their shitty DX12 RT implementation (it came first). Lets be real here: it will take a while until it is playable on Linux. That said, fuck CDPR and fuck GOG.
Last edited by x_wing on 3 July 2020 at 9:33 pm UTC
Yes they will, only Win8 doesn't have DX12.
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It has Vulkan and DX12. AFAIK, you must run the game with Vulkan renderer on Linux: https://flightlessmango.com/benchmarks/6RfJoH1N6IQ
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https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_ray_tracing.html