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PS//I have a second computer, but i think he will be even worse than my main one, the one listed on my profile, but, if you want to check it, here it goes
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Last edited by tuxintuxedo on 28 July 2020 at 8:26 pm UTC
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Yeah, i know about that, and that's almost the main reason for creating that topic, i've seen some people arguing that Xwayland create some issues, i haven't seen one, but....who knows, maybe someone else did
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Normal games shouldn't be touching anything related to X directly. They use SDL and the like to handle desktop integration. So it should work with Wayland already. Only some ancient games use X and Wine too so far, since Wine didn't implement Wayland support yet.
Last edited by Shmerl on 2 August 2020 at 2:06 am UTC
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Some time ago I found wine-wayland (link to github ).
I did not test it yet, but it looks promising.
@Dennis_Payne: Can you give some details?
-I assume the games don't use XWayland?
-What Games and do they need special modifications/preparations?
Last edited by dr_jekyll on 5 August 2020 at 12:28 pm UTC
In general benchmarking seems to show only minor performance differences between X11, Xwayland and Wayland, which makes sense since windowing system overhead is comparatively minimal to graphics or CPU processing bottlenecks. A more interesting thing to compare would be frame latency (time it takes between a frame being drawn and being presented on display), since buffer management and compositing differs between X11 and Wayland. I haven't seen such benchmarks being made though.
In regular day to day use, Wayland has been perfectly fine for gaming as far as my gaming needs are concerned, and I tend to try a fair number of different games on a weekly basis. If performance differences exist, they aren't severe enough to harm my enjoyment of the games I play.
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Commercial games have worked without problem except for a few using proton. Lara Craft and the Temple of Osiris was just too slow on my hardware. Lego Ninjago Movie and .hack//G.U. Last Recode had drawing issues. I'm using integrated Intel graphics so they might have been too slow even if they worked.
For open source games, I tend to try everything. Older libraries can be problematic. ClanLib 0.6 doesn't get keyboard input when full screen but you have a hard time finding games using it. (I wanted Mojotron because I'm a big Robotron: 2084 fan.) If the game is in interesting enough and not maintained, the special modifications/preparations tend to be me taking over maintenance and porting it to a newer library. Hence my Free Software Game Restoration talk for Libre Planet.
Well for me as a user of the Nvidia official driver it is very relevant (because afaik NVIDIA for now does not support graphics acceleration for XWayland), but I guess I simply have to try things myself.
Anyway thx for the information .
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