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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
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..Decent and easily readable Documentation is always nice to have..
..Optimizing and 'minifying' stuffs is always good!
..CAN YOU DO STUFF TO BUILD MULTIARCHTECTUREs ON ALPINE LINUX, BUSYBOX OR TOYBOX?? love that!!
..Could you script a tool to convert a Dockerfile/Docker image into a VirtualBox "*.OCI" image?
..Are you a wizard at dialog or (n/not)curses scripting/programming?
..Do you stride lofty and lanky among QEMUs and VirtualBoxes? Dosbox? FreeDOS?
..Are you chock full of ideas, however crazy and silly they may seem?
.. (insert stuffs about netcat, softether, nginx, netplay etc. etc.)
..do you do shit just for fun and giggles? 🍻
source code: https://bitbucket.org/duckhuntpr0/mountandbladeserver_docker
docker hub auto builds: https://hub.docker.com/repository/docker/duckhp/warbandviking
initial steam post: https://steamcommunity.com/sharedfiles/filedetails/?id=2180994411
^-- the tmux 'dashboard'
(INSERT FREEMIND MINDMAP HERE)
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[url=https://youtu.be/6-78xjN418c]
[img]https://i.imgflip.com/49r8p4.jpg[/img][/url]
Skål!
Spoiler, click me
never happened..
Last edited by Duck Hunt-Pr0 on 31 July 2020 at 9:09 am UTC
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(neither 'wineconsole --backend=user *' or 'wineconsole --backend=user *' appear to make any difference)
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Last edited by Duck Hunt-Pr0 on 31 July 2020 at 2:04 am UTC
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$ make -j$(( ($(nproc) / 3)+1 ))
#this will _always_ be 'make' with at least '-j1' or more (?) , depending on number of CPU cores
This is apparently how Bash arithmetic is done, but it would nice to know if it could work in ANY shell.. SH in particular. But is there a better, more ultimate, way?
https://linux.die.net/man/1/nproc
https://ryanstutorials.net/bash-scripting-tutorial/bash-arithmetic.php
Last edited by Duck Hunt-Pr0 on 31 July 2020 at 9:14 am UTC