While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- Valve dev details more on the work behind making Steam for Linux more stable
- Proton Experimental adds DLSS 3 Frame Generation support, plus fixes for Dragon Age: The Veilguard, Rivals of Aether II and more
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Fedora 41 is out now with plenty of enhancements like e…
- TactikalKitty -
Half-Life 2 free to keep until November 18th, Episodes …
- ShuShay -
Devs of chill arcade freeriding game SNØ: Ultimate Fre…
- elmapul -
Direct3D to Vulkan translation layer DXVK v2.5.1 releas…
- AsciiWolf -
Hybrid gaming controller MoveMaster has a new website, …
- gillham - > See more comments
- Minecraft Exit Code 1
- Liam Dawe - Do you think that Steam will become open source in the future?…
- RokeJulianLockhart - Steam and offline gaming
- Dorrit - Weekend Players' Club 11/15/2024
- Ehvis - What do you want to see on GamingOnLinux?
- Liam Dawe - See more posts
View PC info
https://www.phoronix.com/scan.php?page=news_item&px=Linux-59-Proprietary-Shim-Taint
According to the linux graphics stack devs this now will cause a real issue for NVIDIA's proprietary driver beyond just marking it "tainted".
I already love it. :)
NVIDIA, just go for a dual stack approach like AMD or GTFO.
Last edited by sub on 15 August 2020 at 11:24 am UTC
View PC info
What will happen to me? will i have to keep a windows partition to play now that proton is there and i could delete it?
Am I condemned? am I f****d up?
Will I have to reuse my ati x1800xt?
View PC info
Last edited by Shmerl on 16 August 2020 at 7:03 am UTC
View PC info
That remains to be seen.
View PC info
Thanks, mirv!
While not an expert here, I'm aware this came to life due to this cheeky netgpu pull request by an fb employee.
Yet, as far as I got it, they found a loophole with the GPL_* exports and the patch taking countermeasures has been pulled by Linux recently.
I couldn't find any resource of someone trying to compile the Nvidia driver with this recent patch,
but here is a tweet and what Dave Airlie responds.
https://twitter.com/pdp7/status/1294445830871683072
*Maybe* we have fun times ahead.
View PC info
What this "patch" does is checks on whether the presumably GPL'ed module imports "symbols" (subroutine names as I understand it) from a proprietary module or not, and if it catches the module in the process of "committing the crime", it bans said "GPL'ed" module from access to kernel functions (alternatively, if the module in question did not import any "infidel symbols" yet, the patch prevents it from ever doing so).
The patch is aimed to eliminate the "GPL-condom" modules that try to mask some proprietary interfaces behind their wrappings.
nVidia does not have the urge to proclaim its shim as "GPL'ed" (trying to avoid "tainting"), so it is "business as usual" for it.
View PC info
Probably you're correct.
Tbh, I fail to see all implications of this.
Thanks for your input.
View PC info
To be honest, reading all this "devtalk" is tiresome for me (as a non-native English speaker), so I might have missed something.
But it would appear this caused the "Oracle vs. Google" discussion of whether to treat interfaces (read: "*.h" files) as copyrightable. The court (as we know) took the side of Google, stating that using interfaces from proprietary products in your product wil not automatically make it a derivative of the used API (how a game using DirectX API is not automatically a DirectX derivative), so some say shims are OK, but the kernel developers want to protect the mainline kernel from (potentially thousands) of attempts to sneak-in some API's from proprietary products.
View PC info