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- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- Steam getting proper Season Pass support with clearer guidelines and refunds for cancellations
- Huge new Proton 9.0-4 update for Steam Deck / Linux now in need of testing
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https://www.back4blood.com/en-us
L4D2 successor, they made L4D too for those that don't know.
Any chance you could probe them () @Liam ?
Cheers Liam, I'd forgot they'd dome Evolve to be honest .
Shame as watching a few friends playing the Alpha test last night it looked a fun co-op L4D3 .
I do have the feeling that Linux gaming support is waning the last year or so
Right now we are in a situation where most bigger games on Linux are ports from Windows anyway. Means that they still utilize various translation technologies, which are often homegrown and do not perform all that well. Having a standard set of highly optimized translation technologies (Wine, Proton, DXVK, etc.) can actually produce better results with less effort. If this evolves into a widely accepted standard porting kit, it may be a good thing.
We have already seen examples where unofficial implementations become widely recognized. For example Mono was an unofficial implementation of .NET Framework. Now it is a part of .NET Standard, and can run any .NET Framework application that conforms to this standard.
Likewise if you conform to the Proton API (not really a thing, I know) from the start, you get an application that can run on both Windows and Linux, but you only had to write it once. This is way more efficient than replacing large chunks of your application with something else. And it is only mildly inconvenient, because you cannot use all the API's that you are used to, but you can use most of them.
If I write an application with Proton as my target platform, is it native then? It's not an ELF binary, but neither are .NET Standard, or Java, or even Python applications, so you cannot use that to define the line between native and non-native.
You can even make a Java application completely unusable in Linux just by putting C:\foo\bar in you code. So coding in a cross-platform technology does not necessarily make it native either.
So is Proton-as-a-platform the future of gaming on Linux? I don't know. But I don't believe it will make developers to forget that Linux exists either. On the contrary, it may smoothen the entry into the Linux world for a lot of people.
P.S. Sorry OP for hijacking the thread. But you got the answer, so I hope it's ok?
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GeForce NOW might be available as an option, though. However, how well it performs varies by game.
I prefer to buy games that I can play on officially supported platforms. So far I have only seen one game on whole Steam with actual official Proton support, and even that was on beta stage. If B4B ends up being a good game I hope it'll come to Stadia in the absence of any form of official Linux support.