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You can find playable Linux binaries over at https://samsai.itch.io/robot-ricochet and the source code and assets are on https://gitlab.com/Samsai/mirrored-lasers. Code is GPLv3 and the assets I made myself are CC-BY-SA, but there are also some PD assets I took from elsewhere and some contributions that were made by other people. Those people are credited both on the Itch page and in the readme file.
If nothing else it might be useful for people interested in what goes into a game like this. I wrote it in Rust using SDL2 and the Specs ECS system. Some of the code is maybe a bit messy since some of the newer ideas clash a little bit with the older design, but I think it's reasonably well architected and should be possible to follow along with, even if it doesn't have a whole lot of comments. So maybe someone might learn something from it.
It runs fine on current Manjaro, however.
Good job! :-)
Last edited by damarrin on 1 February 2021 at 8:19 am UTC
It took me a couple of levels to even see that robots have the red lines and even once I did I can't use them to tell if I'm going to be safe or not. If they're supposed to help me, they need to be more visible.
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I see, makes sense. I wasn't sure if there was some inspiration regarding theme or something, mostly because I only know the boardgame by name. :P