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- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
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First off, the game looks amazing! There isn't any weird parts where you feel like a texture was created in low resolution or anything. Everything looks nice and crisp. Half the time you're just staring at things about how beautifully rendered everything is.
Onto the game play!
The mechanics are interesting and show why they can't make a flat version of this game without making it completely different.
You have gloves in the game where you can pull items to you. You hold your hand out, something glows, and then you hold down the trigger, and flick your wrist up in the air and the object flies at you for you to catch it. Then you reach over your shoulder and drop the ammo or item into your backpack.
Things like grenades, you have to just carry in your hand until you can use it. But then you have things like bug canisters that you can store in your little wrist rings. Also this really does show better than any other previous Half-Life game that the healing panels throughout the game are actually these weird worm creatures in canisters that get squished for their healing liquid. You actually have to put your hand on the panel after opening it with a lever, and then these little robotic fingers start to work on your hand and heal you up. All the while the controller vibrates a little. Gives a really odd feeling.
Speed of the game starts out pretty slow, where the head crabs don't just creep up and jump at you. This starts to change though... and with the reloading mechanic being basically push a button to release the magazine, pull over your shoulder to get a new magazine, slap it into the bottom of the handgun and pull the slide, then you can shoot again.. it's good it starts out slow.
One of the greatest things is actually physically having to get behind cover and pop up to throw grenades or aim and shoot. Such crazy amounts of action. The game is brilliant.
I took a pause as I ran into a creature that kicked my ass. But figured I'll get back to it after a dinner break. Seriously, this is the game that makes one think VR is here, and it's here to stay.
Oh, btw, you can store just about anything in your wrist storage - healing packs, grenades, worm canisters, the lot! It's such a fascinating gameplay mechanic to only have access to four items - two wrist storage and two hands. The only thing the game really cheats on is that you still have access to three different guns which magically appear when you switch them out (handgun, shotgun, combine smg). But even then, there's only three, so it's not beyond the realms of belief to imagine that they're strapped to your belt or something.
Amazing game. And yeah, as frustrating as it is, the fact that you actually have to physically reload your weapon is incredible. Everything feels like you're there.
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I didn't think to try storing grenades there! I did figure out you can put the health bugs in your wrists. I also feel guilty healing, now I know you squish those things for healing juice!
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1) The reload mechanic. For sure you couldn't do it outside of VR. Maybe if you had some head tracking and the motion control tracking and just used your flat screens... maybe, but by the time you have the lighthouses and the index controllers you already have half of VR...
Then being able to turn rapidly behind yourself and shoot at those damn bladed drones... (I've almost fallen over a few times from those bastards).
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What are your experiences? Any issues with the native Vulkan version?
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I need to find the time to win it now.
I too had a menu issue though. A couple of times the game list wouldn't appear when I needed to reload and the ui stayed empty. But it came back of fiddling with it a bit.
I also had some graphical corruption (puddles of goo on the ground would have weird colours mainly). Nothing game breaking.
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