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Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Sony say their PSN account requirement on PC is so you can enjoy their games 'safely'
- Valve dev details more on the work behind making Steam for Linux more stable
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- GE-Proton 9-19 brings fixes for Horizon Zero Dawn Remastered, Monster Hunter Wilds and more
- > See more over 30 days here
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- Our own anti-cheat list
- Xpander - Weekend Players' Club 11/15/2024
- Klaas - What do you want to see on GamingOnLinux?
- amatai - Does Sinden Lightgun work?
- Linas - Steam and offline gaming
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Steam Deck
- If you missed it, Valve formally announced the Steam Deck. Powered by SteamOS 3.0, with a KDE Plasma desktop mode. This is exciting, very, and we're hoping to continue being at the front of all of it, especially for the Linux side of things because it ships with a new SteamOS based on Arch Linux. We've setup a new dedicated Steam Deck article tag and we have some thoughts.
There's a but coming...but this is completely uncharted territory for us which is both exciting and terrifying at the same time. Valve are now firmly and heavily leaning into Proton, telling developers basically "don't port to Linux". It puts us in a somewhat weird position. Still, silver lining is that it could also be a net benefit for us (with new readers) if we cover Steam Deck directly with games in addition to desktop Linux gaming - which we're hoping to do. However, it also means we will absolutely have to cover more games run through Proton, which we haven't really been doing. AA/AAA developers ignore us 99% of the time, so it could be costly and that's the most difficult thing, we've been blanked or simply told "nope" from most bigger teams and publishers.
Anyway, don't want to put a sour mood on it, we are genuinely excited. For me personally, I've wanted a device like this regardless. My office is often far too hot to sit in the evenings.
We've reached out to Valve. for a review unit, if not we'll place down a reservation anyway thanks to your help on funding GOL here on Patreon.
Let us know your feedback on how you (the people paying us!) would like us to evolve with all this. We are after all, here thanks to you!
Security
- As mentioned in the last monthly update, submitted articles had a potential for a XSS issue. Working with the CKEditor team we found the cause: the YouTube plugin. For some reason, the author of the plugin made it allow images and links with any tags inside, even though it doesn't ever use either *facepalm*. So I've manually removed those from the code and reported it to the plugin author.
Tag Feedback Needed
- We currently have a "Game Streaming" tag, but we're not sure if we should change it to "Cloud Gaming", which appears to be a more commonly used term. Let us know what you think about that. Should we change it?
Misc
- Somehow, a user ended up with no user groups attached to their account. We've made the GOL system more robust in case that ever happens to prevent the site just dying and spitting out SQL errors.
- For contributors, the article category tag box should no longer suggest what you already have listed when typing. Finally. Only took me like a year+ to implement.
- Turns out the links on users GOL profiles to their latest forum posts was always going to the last post in the topic, not the one from the user profile you're viewing and clicking on. Woops. Fixed.
- Marking all GOL notifications read is now smarter. It will mark those read that you've seen as of the time on that page load. That way, if a new one comes through and you're marking read, it won't mark it as read. No more missed notifications of quotes, likes and whatever.
- We added the GeForce RTX 3070 Ti and GeForce RTX 3080 Ti as options for your PC Info. Also adjusted the "HD 8570D" to have "Radeon" in the name as it's supposed to. Be sure to keep your PC info up to date!
- In addition to our Steam Curator where you can see what we suggest, we also have a special page up on itch.io now too. We're now up to 100 games on our itch page!
- Remember you can refresh your Patreon status on GOL any time on this page. As it turns out, sometimes it wouldn't work. After some furious hair pulling, it turns out Patreon expire API keys for no apparent reason (*claps*) so it's now hooked up to pull in new keys when that happens.
View PC info
the logical conclusion of compromise and ceding ground is now being reached.
View PC info
Agreed. I can only count on one hand the times I have seen developers work to make sure their game works with Proton but have many times more been told "why not just try Wine" when asking if they plan a Linux version.
Regarding future directions, I'd quite like to see GOL leaning into being a resource for native game dev. The already narrow niche for wanting a Windows game to be run on Linux enough to pay for it, but not enough to do it myself has been mostly eaten by Proton, but that in itself was largely a stopgap. Having Linux as a standard build target for all games would be healthy for game devs, and obviously beneficial to us as Linux gamers. Testimonials and advice from successful multiplatform developers, driving improvements in multiplatform engines and tooling, that kind of thing. Even those parts of the audience who are just here for the games are likely to appreciate the benefits of working collaboratively or tinkering, what with it being GOL. Plus I do love me some tech talk and interviews.
Right now we're fine, funding is fine and traffic is fine - no worries there for now, just thinking on what steps to take in the Proton and Steam Deck era. There's clearly space for covering games run on Proton and the Steam Deck directly, as I don't think people will suddenly move to IGN for desktop Linux stuff.
You've been doing sterling work correcting the Internet from the manglings of Windows-focused journalists.
Last edited by CatKiller on 30 July 2021 at 7:40 am UTC
I'll second that, especially as a non-native english speaker, Cloud Gaming is more specific.
(In fact, the first time I read Game Streaming, I thought GOL was going to cover things like OBS / Twitch...)
What I love is the diversity of the coverage and articles. Native or non-native, FLOSS games, emulators, driver and hardware news, the interviews, the Wine puns. No one does it better. That's why I keep coming back here.
So essentially, to keep me happy, keep doing what you do now! :)
Also, while the Gabe Boy certainly have grabbed everyone's attention I think and hope, (thope?*) that we're on the brink of a new adventure. There seems to be a trend towards game development being done with FLOSS tools like Godot (and hopefully O3DE). And maybe, just maybe, more developers (hello Ron Gilbert!) will jump ship and do their actual development on Linux. That's when the interesting stuff starts to happen! I'm sure you would do an excellent job of covering that.
* There's probably a long unpronounceable German word perfectly suited to express this sentiment.