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EGS is still a pretty significant pain in the ass. I've tried it on both lutris and HeroicGameLauncher. Lutris EGS is still exteremely wonky, Heroic seems a little more polished, but I still can't get this game to launch. It definitely has .NET dependencies but even when (I think) I get those resolved in the prefix it flat out refuses to launch, without any informative messages in logs.
System.NullReferenceException: Object reference not set to an instance of an object.
at System.Speech.Internal.ObjectTokens.SAPICategories.DefaultDeviceOut()
at System.Speech.Internal.Synthesis.VoiceSynthesis..ctor(WeakReference speechSynthesizer)
at System.Speech.Synthesis.SpeechSynthesizer.get_VoiceSynthesizer()
at System.Speech.Synthesis.SpeechSynthesizer.SetOutputToNull()
at System.Speech.Synthesis.SpeechSynthesizer.SetOutputStream(Stream stream, SpeechAudioFormatInfo formatInfo, Boolean headerInfo, Boolean closeStreamOnExit)
at OuterBeyond.THFMODAudio..ctor(ContentManager content)
at OuterBeyond.THGame..ctor()
at OuterBeyond.Program.RunGame()
Installing the required runtime (SpeechPlatformRuntime.msi) and voices makes no difference.
Probably better to hope for a native port in the future.
https://bugs.winehq.org/show_bug.cgi?id=51775
So you will need a recent-ish wine-staging unless you build it yourself. Possibly try Proton-GE?
Otherwise, from the bug report it seems to be an accessibility feature introduced in an update to the game
so if you can't get staging to work see if EGS allows you to install an earlier version of the game.
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Otherwise, if I wait a bit hopefully improvements to both wine and lutris will make it less painful to resolve this.
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Might be an unrelated issue
log4net:ERROR Exception while reading ConfigurationSettings. Check your .config file is well formed XML.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'System.Configuration.AppSettingsSection' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.ComponentModel.TypeDescriptor' threw an exception. ---> System.DllNotFoundException: BCrypt.dll assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) Interop+BCrypt.BCryptGenRandom(intptr,byte*,int,int)
at Interop.GetRandomBytes (System.Byte* buffer, System.Int32 length) [0x00000] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0
at System.Guid.NewGuid () [0x00000] in <bee01833bcad4475a5c84b3c3d7e0cd6>:0
at System.ComponentModel.TypeDescriptor..cctor () [0x00034] in <0c924620d2cd4b85a989ca168d44cf08>:0
--- End of inner exception stack trace ---
Not sure what `bcrypt.dll` does, but it looking around online it seems like a fairly standard windows component, so not sure what's happening here.