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Anyone adventurous enough and with a nvidia GPU can try the new graphics-pipeline-library branch from dxvk. This currenly only works with nvidia vulkan beta drivers (515.49.06, 515.49.10 and 515.49.14). Radv support is WIP.
Info about Graphics Pipeline Library: https://wiki.ishitatsuy.uk/share/a09bbb7c-5d8a-4440-ad3c-8ca870de4f0b/doc/graphics-pipeline-library-n9Wuu1piV2
What you need to do:
- Download the build of DXVK with it: https://github.com/doitsujin/dxvk/actions/runs/2637756827- Copy the files from the x64 directory to[s]- Disable steam Shader pre-caching (due to bug that should be fixed soonish)
Make sure you re in steam client Beta and use proton-experimental
All works out of box now!
The game will pre-compile the shaders in the main menu and when loading to new maps, so don't be scared if CPU goes brr. The gameplay is completely smooth this way, zero stutters. Amazing!
NOTE! Apex is one of the few that really needed this. Some other games i have tested still have some stutter, but its much much better than it was before.
Hopefully it will get into
proton officially(is available in the proton-experimental) and radv support worked out also.Last edited by Xpander on 24 August 2022 at 10:19 am UTC
I would like to know if there is already a video that explains this. I think it will be easier for me to follow this way.
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https://youtu.be/hG67eVNctOA
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You mean I don't have to wait 1.5 hours for compilation on each update?
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The steam pre-compile just is broken currently with that new method. pre-compile would still help. Currently since its broken it will compile the shaders every time you start the game, but the positive is that it will compile it ahead of gameplay in case for Apex Legends and other games that needed the dxvk.cache to be populated before.
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good question, i use tkg scripts to build the version packages i want to use: https://github.com/Frogging-Family/nvidia-all
so i dont really know..check which version gives you the 515.49.06 i guess
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I manually installed the beta drivers, renamed the shader cache folders to see how much effect the modification has and started Apex Legends. I waited in the main menu for 3 mins and got in firing range. I had only 2 short freezes and otherwise stutter free. Then I joined regular match and I managed to reach the dropship, without shader pre-compile or this mod the game froze for AN HOUR and later told me I had timed out. With mod I reach dropship with ~30 FPS (previously 40-50).
No more waiting for shader compile :)
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