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The trouble begins when I click on yes in the quit game prompt. Nothing happens. The screen stays as it is and the music (or mission briefing sounds) keep playing. I can quit the game with alt+tab followed by ctrl+c when I've started the game in a terminal, but that is not that much fun.
I've noticed that the GOG version is infested with a Galaxy.dll that is pulled in via ghost_api.dll which seems to be a fake steam_api.dll that has Steam* replaced with Ghost* functions. Unfortunately both dlls are required to run the game.
Currently I suspect that the hang is caused by the game trying to use Galaxy for cloud sync of the save files, but I have no way to be sure.
Any ideas? Is anyone around that owns the GOG version?
Last edited by Klaas on 25 September 2022 at 8:57 pm UTC
If I run unshare -r -n wine … to take away internet access, the game quits in a few seconds instead of slightly over 2 minutes.
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That's an interesting find. As a GOG user I've encountered this in a few games inc Witcher 3.
I've always closed the game manually through system monitor. Now I wonder if your command will also fix it for me too.
Thanks
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Manual setup ("Add Game" in Lutris), with the lutris-7.2-2 runner, winetricks and d3dcompiler_47, then installation with offline GoG installer archives via "Run EXE inside Wine prefix". It worked perfectly out of the box with all settings maxed out. I hadn't seen that game in several years, so I played for hours.
It quits properly too (without screwing around with namespaces or otherwise disconnecting network). I was expecting to have the same problem, but no. I was in and out of that game several times last night too (including a few extra quits, testing this behaviour). I do quit to menu first though (Quit Game, and then Enter to get to the main menu and Exit to Windows)
Maybe it's your system wine vs. my Lutris 7.2-2 wine runner.
Remember, if Just Cause 2 randomly crashes, you should first try to disable decals.
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Thank you, no, I didn't know about that (or remember, if I ever saw it)
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Just pinging you to say that I have had Just Cause 2 delay on exit as you describe, depending on how I quit. If I'm pissed off at some stupid failed quest and I quit quickly and without going out to main menu first, it seems to stall on exit. Once it stalled for about 20 seconds, but a few minutes ago it stalled for minutes. I left it to see, and came back and it was gone when I got back, so it did eventually quit.
And it's always 120…127 seconds for me with internet connection.
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That could be a coincidence for me, I haven't had this happen often enough, but every time it's been on a hasty quit. I just didn't want to leave it as "doesn't happen to me".
It may well be bad network programming. That's quite common for (shitty) applications to hang until some response (even a NAK), or timeout, whichever happens first.
I managed to make it work flawlessly on Steam with GE-Proton7-26. Later versions of GE-Proton don't work. No other trick is required on my PC.