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Fedora 39 didn't have this specific issue for some odd reason, only started happening on Fedora 40 for me.
I did test games with mesa-git via flatpak, but I assume that I need the 24.1 mesa driver actually on the whole system to fix this issue which is most likely caused by implicit sync. Guess I'll have to wait who knows for how long as I couldn't find an article for when the 24.1 driver will be in the fedora repos!
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Hello. Sorry for my late response, I've been so busy.
My frame pacing issues were permanent as long as vsync was off, even with smooth frame time graphs. So this is resolved now when using explicit sync in KDE Plasma 6.1 Beta with appropriate Mesa version
Yes, and please remember your compositor also needs to support explicit sync.
Last edited by ridge on 8 Jun 2024 at 5:11 am UTC
I did manage to run mesa-git on KDE 6.0.5 and the issue still happened. I did hear on reddit that fedora backported the explicit-sync functionality but I'm not exactly sure whether they did. I'll wait for KDE 6.1 and then run mesa-git and see if it's still an issue for me.
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If you're feeling adventurous and/or particularly impatient, you could backport the patch yourself and build Kwin on your own 😀
I did that on a different machine for a friend, and it worked wonders.
... Actually as a matter of fact I *am* going to do that. Should be able to boot within, I don't know, 30 minutes?
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That's the versioning scheme for betas. X.0.90 is the beta for the next version, X.1. But that's odd, since you're on the latest Mesa and a compatible compositor :0
Don't think it's a HW issue as using Vsync fixes the problem.
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Just keep in mind, the frame pacing will be a lot better, but not 100% butter smooth. There will be very minor instances of judder, that is just the reality of pushing out as many frames as you can as fast as possible. When screen tearing with atomic modesetting is added to KWin, maybe it'll be even better.
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Last edited by Shmerl on 11 Jun 2024 at 4:09 am UTC
It's just that I know that on Fedora 39 // KDE 5.27 I didn't have this issue of occasional stutter so I'm just boggled about it.
Maybe it *was* stuttering and simply had a placebo because I didn't have THAT great hardware then. I have a 7900XTX now and generally do expect to have constant FPS w/ 1080p@75Hz.
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There was some related amdgpu bug about it. One way to avoid that was to tell GPU to run in higher performance mode when you play such game (there are some perf profiles for that).
Last edited by Shmerl on 11 Jun 2024 at 3:49 pm UTC
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Oh well, just gotta accept it until I get a VRR monitor.
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See https://bugs.winehq.org/show_bug.cgi?id=56002 and related.