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“Griffais said Valve's corralling of open-source devs is part of "a larger strategy to coordinate all these projects and set up kind of an overall architecture" for gaming on Linux. That is to say, Valve is using its technical and financial clout to herd the cats of open-source development in a single direction, in order to get Linux functioning as a viable alternative to Windows for PC gaming.
I was surprised when I heard about it. Valve is obviously committed to the Steam Deck, but working with—and paying—over a hundred devs to keep its open-source innards chugging along really puts that commitment into perspective. To people more involved in Linux and open-source development, though, it was less of a surprise.”
https://www.pcgamer.com/valve-is-paying-a-whole-lot-of-developers-to-keep-the-steam-decks-open-source-software-going/
Last edited by Craggles086 on 20 December 2022 at 10:35 am UTC
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It's also necessary. Tons off other companies do it. If they don't pay them, they might go off and do a different project or get hired away. Valve's fully dependent n these projects, so they have to pay.
It's also smart. You get the good PR of being "open source" and "anti-windows". They also get the benefit of funneling everything toward their closed ecosystem on Steam. It's a great way keep engagement and sales on their platform.
Last edited by denyasis on 20 December 2022 at 6:43 pm UTC
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DXVK was also developed quite actively for many months before it got known to be at least partially funded by Valve.
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If Steam can encourage some programmers to work for Valve and Linux’s benefit to improve the underlying structure of Gaming on Linux, then this is all good.
It is not like the devs are doing something they wouldn’t love to do if they had the funding.
Last edited by Craggles086 on 22 December 2022 at 2:01 am UTC