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Yes and here's the thing. We probably play games for different reasons. I do it to relax, and for escapism.
Those Witcher games are exactly that, for me, and because I don't have to worry about health or things like eating food to fix it, they are immersive to me. I love the characters, including my Geralt.
I am the same with the Mass Effect games (though there's no need for any kind of cheats, if they would even exist). I find them comforting. One time (2008'ish, first Mass Effect game) I was dreading a little meeting with the taxman and found myself on a remote planet, with a toxic ammonia atmosphere, with winds blowing, in a long abandoned camp with a lean-to for parking a vehicle. I thought "Nobody will find me here".
To me there are two types of immersion, story and graphical. I can be immersed in story and character, and immersed in a game but only if the graphics jibe. For example, there's no realism in traversing a world where the objects look like cheap props, lilliputian in perspective (e.g. Dragon Age II). That's not even quality of graphics I'm talking about there. When I walk up to a building, does it look like it's 10 stories tall? When I go in, does it feel like I'm walking though a doorway, or am I watching someone behind my eyes play a stupid video game?
Combat isn't normally what immerses me. I like some combat (and love theatrical violence and gore), but I don't like difficulty. I don't want to die and lose progress and resources. The only time I will play a harder game is if there's some sort of dopamine reward (e.g Borderlands 2 at high levels). That was a winning formula for those games, and they blew it with Tiny Tina's Wonderlands.
Moreover, that's the only thing that will get me to play a game that's all combat for very long, some sort of psychological tweak like that. Leveling, looting, so you can kill better, so you can level and loot. I know what it's doing, and I let it lol
I generally don't like winding up my nervous system though. Adrenaline/norepinephrine is toxic to me. Being angry is not pleasant for me either, it affects me for a while. So a game that pisses me off has got to go (unless it can still manage to tweak that reward circuit in the brain, like Borderlands games)
A game with a lot of traversal, interspersed with combat is perfect for me. If this traversal is at my leisure (open world) so much the better.
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But... if crowdfunding means donating $50 for the promise of a good game that's a better gamble than buying lottery tickets at least. Not that much different than buying a game these days
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Amnesia: Rebirth is one that was pretty bad game, that i didnt refund just to suppor the devs though. I wish they made SOMA 2.. but i hear Bunker is pretty good also.
Last edited by Xpander on 12 June 2023 at 8:04 am UTC
Lots of this really vibe with me. I get very frustrated with difficulty in some games, like RPGs and platformers, because it often means repeating the same challenge many times, or grinding for more power. Failure creates a stopping point ("just died, let's stop and tomorrow I re-start fresh") rather than a reward cycle ("oh so this part didn't work, let's just change it"). Combat in these games is really an interruption for me. But I love really difficult puzzle and strategy games, because that usually means I really have to dedicate all my attention to a hard problem, which makes it easier to tune off from everything else. It is really relaxing (so long as I don't get to a hard wall or an overly punitive situation - I will absolutely look for answers or savescum if needed). Otherwise, I might just go for a visual novel (or a book, or a movie) and get lost in the story without having the hiccups of an RPG or action game.
And yeah, I have a problem with games that stress me out (for example, anything fast-paced counts, or anything that makes me angry or excessively alert). Even when it is a game I enjoy, I need to take frequent breaks and sometimes I'm just not in a good mood for it. I don't want the adrenaline that some people crave - I get enough of that from reality. :P
But the game I thought of immediately when I saw the thread title was Ultima IX back in, apparently, 1999. I loved all the preceding Ultimas I’d played and I splurged on a huge box special edition, or whatever it was called, imported from the US. It cost a lot, shipping was expensive and on top of that I had to pay a huge customs fee. And the game itself was… very disappointing.
I still have it, it’s a treasured possession. I don’t think I’ll ever play it, however, unlike VII and VIII which are just splendid.
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As a full price game/day one buy - Amnesia: Rebirth. Glitchy and actually unplayable on release (on Nvidia at least), I hated the story and alien settings, hated that you could never fail and would actually be moved forward on "death" and could essentially hold W to beat the game. You saw the monster(s) so often and clearly that they became annoying rather than scary. The only part I liked and felt like a proper Frictional title was the fort near the beginning. That whole bit was great and had the only real scare for me the entire game.
At least I got Doom 64 for "free"...
100000% this. I was so upset being a huge Mtg and dota 2 fanboy. My expectations couldn't be any higher. To say it broke me is an understatement.
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I played it for a couple of years, and accumulated about 2000 hours of Linux gaming on that title. It was practically my favourite game, certainly the one I was most addicted to.
Then the great Facepunch recoding and dropping the native Linux client. Proton came along and I expected we'd be able to play the Easy-Anti-Cheat title using that, but no.
Then SteamDeck came along and Facepunch said "we'll be supporting RUST on SteamDeck in a few months". That was about a year ago.
In the meantime, when I've felt the urge for a game, I go onto GeForce Now and play for 1 hour on their free try-out. You can play games inside a browser window, streaming the play-window from Nvidia's cloud servers. It's not good though - Too much latency to play properly.
One day, one day! Still, it has allowed me to concentrate on other games instead.
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Well, the time of the 3ds has passed, but I still feel badly about this purchase.
This may be of interest to you, then. It's a total conversion that makes Doom 64 work on GZDoom.
As for a game I regret buying... Eterium. I didn't get very far in it when I originally bought it, and I can't play it any more because the last time I tried it, it didn't work on Proton due to using C# and XNA.
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I've not heard that one "made a right hash of it". I have a lot of UK vernacular in my speech because I've always hung out with people from there throughout my life, but there's always more :-)
I still think of #whatever as the name of an IRC channel, it took me a while to get that it was usurped by twitter. I thought "oh, how nice, these people have an IRC channel" lol
(and you better be careful what you say in Canada, if we "see hash" it won't be long before the situation is inflamed)
Last edited by Grogan on 4 July 2023 at 7:08 pm UTC
Worst. Dev. Ever.
#stillsalty
Last edited by whizse on 4 July 2023 at 8:31 pm UTC
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I remember feeling similarly - more specifically, that it had the potential to cause confusion somewhere along the line!
Just imagine, there's a whole generation who only know that as a "hashtag". It reminds me of how youngsters these days don't know what a floppy-disk is, and know it only as "the save icon"...
Ah, language-barriers, always a disaster!