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Yes and here's the thing. We probably play games for different reasons. I do it to relax, and for escapism.
Those Witcher games are exactly that, for me, and because I don't have to worry about health or things like eating food to fix it, they are immersive to me. I love the characters, including my Geralt.
I am the same with the Mass Effect games (though there's no need for any kind of cheats, if they would even exist). I find them comforting. One time (2008'ish, first Mass Effect game) I was dreading a little meeting with the taxman and found myself on a remote planet, with a toxic ammonia atmosphere, with winds blowing, in a long abandoned camp with a lean-to for parking a vehicle. I thought "Nobody will find me here".
To me there are two types of immersion, story and graphical. I can be immersed in story and character, and immersed in a game but only if the graphics jibe. For example, there's no realism in traversing a world where the objects look like cheap props, lilliputian in perspective (e.g. Dragon Age II). That's not even quality of graphics I'm talking about there. When I walk up to a building, does it look like it's 10 stories tall? When I go in, does it feel like I'm walking though a doorway, or am I watching someone behind my eyes play a stupid video game?
Combat isn't normally what immerses me. I like some combat (and love theatrical violence and gore), but I don't like difficulty. I don't want to die and lose progress and resources. The only time I will play a harder game is if there's some sort of dopamine reward (e.g Borderlands 2 at high levels). That was a winning formula for those games, and they blew it with Tiny Tina's Wonderlands.
Moreover, that's the only thing that will get me to play a game that's all combat for very long, some sort of psychological tweak like that. Leveling, looting, so you can kill better, so you can level and loot. I know what it's doing, and I let it lol
I generally don't like winding up my nervous system though. Adrenaline/norepinephrine is toxic to me. Being angry is not pleasant for me either, it affects me for a while. So a game that pisses me off has got to go (unless it can still manage to tweak that reward circuit in the brain, like Borderlands games)
A game with a lot of traversal, interspersed with combat is perfect for me. If this traversal is at my leisure (open world) so much the better.
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But... if crowdfunding means donating $50 for the promise of a good game that's a better gamble than buying lottery tickets at least. Not that much different than buying a game these days
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Amnesia: Rebirth is one that was pretty bad game, that i didnt refund just to suppor the devs though. I wish they made SOMA 2.. but i hear Bunker is pretty good also.
Last edited by Xpander on 12 June 2023 at 8:04 am UTC
Lots of this really vibe with me. I get very frustrated with difficulty in some games, like RPGs and platformers, because it often means repeating the same challenge many times, or grinding for more power. Failure creates a stopping point ("just died, let's stop and tomorrow I re-start fresh") rather than a reward cycle ("oh so this part didn't work, let's just change it"). Combat in these games is really an interruption for me. But I love really difficult puzzle and strategy games, because that usually means I really have to dedicate all my attention to a hard problem, which makes it easier to tune off from everything else. It is really relaxing (so long as I don't get to a hard wall or an overly punitive situation - I will absolutely look for answers or savescum if needed). Otherwise, I might just go for a visual novel (or a book, or a movie) and get lost in the story without having the hiccups of an RPG or action game.
And yeah, I have a problem with games that stress me out (for example, anything fast-paced counts, or anything that makes me angry or excessively alert). Even when it is a game I enjoy, I need to take frequent breaks and sometimes I'm just not in a good mood for it. I don't want the adrenaline that some people crave - I get enough of that from reality. :P
But the game I thought of immediately when I saw the thread title was Ultima IX back in, apparently, 1999. I loved all the preceding Ultimas I’d played and I splurged on a huge box special edition, or whatever it was called, imported from the US. It cost a lot, shipping was expensive and on top of that I had to pay a huge customs fee. And the game itself was… very disappointing.
I still have it, it’s a treasured possession. I don’t think I’ll ever play it, however, unlike VII and VIII which are just splendid.