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- Steam gets new tools for game devs to offer players version switching in-game
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Well...it doesnt. Its just my preference, same as i prefer to play Console games on original hardware rather than per Emulation.
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I agree with this. In some cases I found myself better off using Wine than the native one such as not launching but works fine in Wine, while in other cases the Windows version would perform better (with the rise of dxvk and vkd3d this is now even more true).
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After some years having Windows installed just for gaming nowadays I can play nearly everything I like on linux thanks to Proton (and Valve, Codeweavers, AMD ...) and am really grateful for that.
I experienced lots of problems with older native games, e.g. Last Door when Adobe AIR was no longer funtional on linux and lots of missing libraries (some could be switched with renamed newer versions, some got compat libs at some time, some needed crude workarounds). A developer who is not committed to producing a clean and solid native game can have all his headache gone just by using Proton. I do believe that multi-platform development is the best way for any application but I'm very sceptical concerning ports. Involved time and budget constraints rarely allow a good port to be produced (just look at the many bad console ports).
Concerning "Zealots" I remember the "No Tux No Bux" crowd hammering on CD Project Red and Virtual Programming on the Witcher 2 Port. To be fair I didn't play it but the Spec Ops: The line port using the same tech made it possible for me to enjoy this game on my favorite OS so I believe the Witcher 2 port could have been brought into a playable state. The bottom line unfortunately was that CD Project Red got angry and the planned port of Witcher 3 was canceled. I believe that everyone can vote with his money but I'm clueless why so many people think it is right to be this vocal about things they don't like when there are others enjoying it.
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Games with custom engines are unlikely to get any higher rate of native Linux releases than before.
And then there are some outliers like Star Citizen who just develop things forever, but eventually might make native Linux version anyway since they are in no rush for anything.
I have nothing against using Wine / Proton for gaming and would play a game using that if it's available.
Regarding long term support, since they always release for Windows, even if native Linux version breaks, using Wine can remain a long term option becasue it's indeed better at supporting ABI that Windows games use for a very long time than distros with native libraries are.
Last edited by Shmerl on 13 June 2023 at 11:26 pm UTC
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Also, my taste in games mostly leans towards titles that are unlikely to see native Linux builds until the marketshare grows enough, due to the focus (and in some cases possibly the culture as well) of the companies that make them, and I don't want to miss out on things that I love for the sake of something that isn't going to happen at this time, when I've been given the opportunity to play them on my OS of choice anyway. It's always nice to see native versions, though, and I'm happy to support them on the rare occasions when that happens with a title that I'm interested in.
As an aside, I was a Mac user between 2004 and 2007, which was right after Apple stopped investing in and pushing for Mac gaming after devoted-Mac-exclusive dev Bungie and the then-soon-to-be major Mac-exclusive Halo were bought up and moved elsewhere. When Apple switched from PowerPC to x86, a lot of folks hoped that the gaming situation would improve as a result, but it did not - and we all would've loved a tool like Proton to step in and make up for that shortfall. As a result, I feel that I'm very lucky to have that, and the flexibility that it provides, on Linux.
Last edited by Pengling on 14 June 2023 at 12:17 am UTC
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I essentially play two categories of games (with the last 5% being singleplayer games):
As I've gone into gorey detail before, I won't bore you again with the specifics, but most Japanese visual novels are not on Steam because Valve doesn't want them there, and over 90% of Japanese visual novels sold on the digital market are encumbered by DRM. That is, they are encumbered by DRM that does not, and will likely never work through WINE. The problem with Proton is Valve only cares about Steam games, and this is a pretty huge genre of games being completely ignored.
DRM is the hardest thing to get working through WINE, and most community contributors are not going to do that work, which means supporting DRM will only be attempted by people paid to do it. And why would Valve care about games it doesn't want on its platform working on Linux?
So, those games will not be fully supported through WINE for a long time, if ever. I usually end up buying physical versions for $100-$150 each because they have less chance of being encumbered by DRM, so will likely work through WINE. And I want them to work through WINE because Textractor only works for WINE games in the same WINE prefix.
The second category is multiplayer games, which are games like Halo: MCC, Back 4 Blood, Siege; you know the drill. Most of these don't work on Linux through Proton so I just boot into Windows. Many of these games have Anticheat which has some support on Linux but will probably never reach wide adoption, so I don't think this is something Proton will solve.
All this to say, I don't think Proton is the only hope for me. I think I'm kind of screwed either way. Rocket League was one of the few games I played with friends which worked on Linux...and they're going to take that away from me soon with Easy Anticheat (first goeth the Native port, then goeth the Proton support). Sigh.
On the bright side, most VNs can be played using a Windows VM. It's not a particularly enjoyable experience, but it works.
Last edited by pleasereadthemanual on 14 June 2023 at 1:14 am UTC