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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
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Just for the record, I have plenty to play. :)
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The numbers are there; people still release all the ports for the switch, and that's an entirely different architecture. Wonder how many sales independent games get on the Switch?
I don't know about anyone else, but I'm very much more likely to buy a game that directly supports Linux rather than one that does not. Though it isn't the most important thing (like I've stopped buying Early Access games, been burned too many times.)
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I'm glad you had better luck, but I contacted them once over Assassin's Creed Odyssey asking for a non-existent product key. The Ubisoft client was working, I could see my other Steam linked games in there, but the new one just would not "activate".
Ubersoftturd basically said it wasn't their problem, they don't issue product keys for Steam versions. (I didn't even mention the word Linux, by the way).
Therefore, I decided it wasn't going to be MY problem, so I just sent it back on Steam. It's not valve's problem either, it's Ubisoft's activation (I wouldn't even bother Valve with that).
P.S. If you haven't noticed, I am not fond of Ubisoft :-)
Last edited by Grogan on 26 June 2023 at 12:36 am UTC
I'm not sure if I understand in the right way.
Do you start to have doubts about porting games to Linux x86-64?
Do you think that Linux with Wine/Proton should be another OS/2?
I know that OS/2 lost the competition when games and applications specifically designed for this system were abandoned by companies.
These types of comments about low sales are something that Linux users don't like to hear. In this case, you have some impact on which companies and games you write articles about it.
On the other hand, publishing many games for Windows and Android could generate sales lower than expected by the company. In many cases, companies could be closed down if they invested too much money in a specific game.
In my view, we worry too much about similar issues that always existed on different platforms.
It's weird seeing the Ubisoft logo on boxes with CDs of Theocracy and Yohoho! Puzzle Pirates. They allowed two companies to publish the Linux versions on CDs when it was such an unpopular system.
Last edited by gbudny on 26 June 2023 at 1:45 am UTC
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Speaking of levels, it depends on what level the translation is used at. I'd be pretty confident that even from-scratch ports still use a translator at the source level for the DirectX to OpenGL/Vulkan.
If "wrappers" are going to be used, well, I think Wine and the API translation technologies (and/or Proton, collectively) do it a lot better, hands down. All the devs/publishers have to do is stick to sane uses of established APIs. Do that, give it a nod of acceptance (while perhaps not assuming obligation for support, I'd accept that as I do now) and that's all we should need. We're not quite there yet, but closer, and the Steam Deck strategy can get some praise for that.
Feral did a good job on their ports by personal observations. I have to admit I bought games I wouldn't otherwise have been keen on, simply because I wanted to see quality usage of our technologies in action and to see them get a sale. Things like the DiRT games, and the Tomb Raider games for example. They were very nice, and I hope that when I get back to them, they can still be made to run (otherwise Proton... so unlikely to get completely burned)
All of those eON wrapped games were poor, but some were worse than others. (Witcher 2 wasn't the worst, at least not by the time I tried it on Linux). They were usually still playable if willing to sacrifice pride and think beyond "just look at this garbage! argh". It was good to have at least something for entertainment without having to boot to Windows, in those days.
My whole point is just to focus on the games you want, regardless of how they're run. We're here to game right?
Last edited by Liam Dawe on 26 June 2023 at 9:02 am UTC
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Hilariously, Apple again is copying rather than innovating, and also going to integrate wine into macOS. It'd be interesting if Proton could ever get out from under being in Steam and just integrated directly in distributions (I know there are ways to use it outside of Steam, but some sort of invisible thing like OS/2 with DOS applications.)
Ha, I said the other day that if ArcaOS actually had a current port of Wine for it, it would be a very awesome alternative for Retro gaming machines! I'd much rather run that than have to deal with Win98 and the service packs that random people online have built.
I don't think it's a big issue because VP published eight games to Linux, and they stopped doing it.
It depends on who you are talking to and what you are asking about. My experience with things like lost keys and issues with orders is mainly positive. I hate when some companies leave your message unanswered.
They probably don't have enough money to build and maintain Wine for ArcaOS. ArcaOS has more modern software than Windows 98. It's a nice option to run applications for DOS/Windows 3.1, and you can use it to access the internet.
There is something magical in these old machines with unsupported systems. I enjoy playing some games for Linux on old computers connected to my modern monitor.
Last edited by gbudny on 26 June 2023 at 8:02 pm UTC
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