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It differs from existing guides in these ways:
You can read it here: https://wiki.comfysnug.space/doku.php?id=visualnovel:vnsonlinux
This guide was written with a lot of help from two other people, including [email protected]. Hopefully, someone finds this useful!
Feel free to re-post, modify, add to it; whatever you want, so long as you attribute us correctly under CC BY-SA 4.0.
Both the guide and the troubleshooting section are so detailed they seem to be an excellent resource for beginners looking to run not just visual novels but any non-Steam game.
Oh, and the "This is a Japan-Only Game!" errors and workarounds gave me a chuckle.I had no idea Japan was so protective of their domestic games!
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Last edited by PublicNuisance on 12 August 2023 at 10:14 pm UTC
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Japan is super protective of their games! Part of this is probably due to the adult content present. DMM, the digital store, requires a Japanese IP address at some point to validate the game, which I thought was a bit excessive. But it was a relief to know that many physical versions of visual novels aren't encumbered by DRM.
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You don't need to use the terminal to install or play visual novels in Wine either. In fact, if you use openSUSE, you can follow the guide without touching the terminal at all. The terminal is unfortunately required on most distributions to install Wine, as it usually isn't available in the software store.
Once you've installed Wine, you don't need to touch the terminal again. For installing games, the Lutris installer wizard takes care of that very well. And once this code makes it to the next release of Lutris, you won't even need to launch Lutris with ja_JP.UTF-8 for Japanese visual novels anymore: https://github.com/lutris/lutris/pull/4946
You can, of course, decide not to install Wine system-wide and install only Lutris, as the Runtime bundles Wine and several other necessary dependencies. However, Lutris recommends installing these dependencies system-wide to avoid compatibility issues: https://github.com/lutris/docs/blob/master/LutrisRuntime.md
Bottles has a similar runtime if you like that manager better.
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If it's not renpy, I don't bother with it. As the famous saying "no tux - no bux" goes, I go similarly about AVNs: "no renpy - no bux". :)
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Ren'Py is a great engine and it's great that more visual novels are being built with it. You even see localizers rebuild some Japanese games in Ren'Py.
Ren'Py isn't even your only option for native! You can also run NScripter games like TRianThology with the free software clone, ONScripter, which does support GNU/Linux. I've written a short section on that here.
While I would love to share your opinion on native ports, I read the Japanese versions of visual novels. The market for native ports for 日本語 visual novels is essentially non-existent (with the exception of npckc's games on itch.io, like a year of springs.
If that were my baseline, I would need to rely exclusively on localizers to retain the original Japanese text in their releases, because no Japanese company, to my knowledge, has ever released a GNU/Linux binary for their visual novel. The venn diagram of Japanese Text + Native is embarrassingly tiny, although thankfully includes Higurashi, Umineko, and Amrilato, which are amazing VNs which will keep you busy for 200 hours. That's pretty much it, haha. Localized games with Japanese text are already rare, so I don't think it would expand much if you included Ren'Py games.
Well, actually, there are quite a few Japanese games you can play on GNU/Linux "natively". Novelgame has over a thousand free visual novels in Japanese you can play in your browser.
My rule is to not knowingly buy a game encumbered by DRM, which usually means buying the physical edition. And of course, they never tell you if it's encumbered by DRM, so it's a gamble...
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You assume correctly - that's what AVN stands for.
Judging by what I found that game TrianThology - anime isn't my thing. If it's not 3D (preferably with 3D animations) - no, thanks.
As for Ren'Py, it's FOSS and the majority of the devs keep to that rule, altough some remove the rpy files, leaving only and encrypting the resulting rpyc files, but I don't support (financially) such games. I'm not gonna steal anyone's game, like they probably fear, but having the source code rpy files means you can fix errors on site without waiting for the developer to fix them (or add a better font) and rebuilding the game doesn't always work as expected.
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That's definitely a cool feature of Ren'Py. I guess my favorite English Ren'Py visual novel would have to be Save the Date.
I feel like this guide's title gets more specific every time I get another comment! One of these days it's going to end up being, "How to Play non-Steam Windows-Only Japanese Visual Novels on GNU/Linux".
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