While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Half-Life: Blue Shift remake mod Black Mesa: Blue Shift…
- a0kami -
The Walking Dead, The Expanse and more in the Telltale …
- Caldathras -
Half-Life 2 free to keep until November 18th, Episodes …
- wvstolzing -
Half-Life 2 free to keep until November 18th, Episodes …
- Caldathras -
The Walking Dead, The Expanse and more in the Telltale …
- Liam Dawe - > See more comments
- What do you want to see on GamingOnLinux?
- Liam Dawe - New Desktop Screenshot Thread
- Vortex_Acherontic - Types of programs that are irritating
- dvd - Weekend Players' Club 11/15/2024
- StoneColdSpider - Our own anti-cheat list
- Xpander - See more posts
View PC info
We've started to play this game on a Linux laptop with an nvidia GPU: https://store.steampowered.com/app/255870/PixelJunk_Shooter/
While it crashed a few time it was overall playable. As with a lot of Linux games of that time period (~10 years old), it shipped with its own version of libSDL2 which has to be deleted because it's incompatible with modern systems.
However, when trying to run the game on my main PC with an AMD GPU, that's not enough. While the game starts, it only shows a black screen, even though audio and control responsiveness suggest that the game itself should be working. If you wait for a bit, the game goes into "preview" mode, showing a few of the levels - which are very broken, entire sections of the map (rock, fluids, enemies) have vanished, the game is cleary missing some resources. According to the internet, the game uses the GPU for parts of the game logic, and apparently on nvidia hardware this still works, not so much on the AMD side. Which is weird, because it's OpenGL and hence should behave the same on both?
There are a two obvious solutions:
- Just continue playing on the laptop (valid, it's probably what we'll be doing)
- Use Proton
The weird thing with Proton is that while it runs flawlessly, the savegames don't seem to be cross platform. They have the same name and size and look identical on Linux and "Windows", but they are just not recognized in their counterpart versions, even after double and triple checking their correct save locations.
In any case, this has become more of a "science project" because it'd be really interesting to find out what causes this behavior. Not expecting a lot of answers because this a bit of an oddity, but wanted to try anhow, so thanks for anyone reading this and maybe dropping a few hints
After this was enabled by default I have seen a at least one older OpenGL game break with issues similar to what you describe.
View PC info
That actually works, thanks!
So the game just doesn't like multi-threaded rendering. Was expecting something more complicated, but I'm certainly not complaining .
View PC info
That is almost always detrimental on my hardware. Even in the eON port of Bioshock Infinite where it's purported to improve performance significantly. It's worse with it enabled for me.
Mozilla still unconditionally disables that at launch (even if you push mesa_glthread=true lol), no matter what driver you are using because it's bad juju.
View PC info
While the game now starts with menus, level select screen etc. loading correctly, when I actually try to play a level it's absolute chaos. The player ship skips all over the place and everything pertaining to the game logic seems completely broken, for example fluid / smoke behaviour, collision detection...
This has been discussed on the Steam forums:
https://steamcommunity.com/app/255870/discussions/0/558749191492107936/
https://steamcommunity.com/app/255870/discussions/0/2592234299527367213/
https://steamcommunity.com/app/255870/discussions/0/3106892784339125013/ (#6)
and doesn't seem to have a solution for AMD cards.
Smells a bit like the game is using old proprietary nvidia stuff like PhysX
View PC info
Forced hardware PhysX would make the game unplayable for a lot of people, it would be very foolish. It would pretty much be an Nvidia exclusive game.
It's more likely that it's just foolish OpenGL programming. Trial and error programming on Nvidia. It's quite common, unfortunately.
You may have better luck running the Windows version, but if it's using the same OpenGL renderer, you may have the very same problems there too.