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W4Games (Godot company) Announces Pricing Model for Console Ports
pleasereadthemanual Dec 13, 2023
W4Games (company behind Godot) finally announced their pricing model for console ports: https://w4games.com/2023/12/11/w4-games-announces-pricing-model-for-console-ports/

It starts at $800 a year for one console platform, and $2000 for three console platforms. Then the plans scale up if you need more services. There is no revenue share and you can cancel at any time, but they won't keep your game up-to-date if you don't have an active subscription. They do provide the full source code for the port as well as documentation if you want to customize it.

Q: What if my company publishes/updates more than one game per year?
QuoteA: You can publish and update as many games as you want as long as your license is current.

Q: What rights do I lose when my subscription ends?
QuoteA: Under the Starter and Pro licenses, when you stop paying, you lose access to the W4 console repositories. You are also not permitted to publish or further update any game you have published with our ports, as long as you’re using any part of the W4 Games codebase for that specific platform. If your company desires more permissive terms, this can always be arranged with an Enterprise license. For non-content patches (with the exclusive intention of keeping the game compliant with the current SDKs), post-launch, no license is required. However, keep in mind you won’t have access to the repositories if you don’t have an active license.

It'll be interesting to see how this pans out.

Last edited by pleasereadthemanual on 13 December 2023 at 4:41 am UTC
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