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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
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In my opinion, Proton does not pose a threat to developers, Linux, or the Open Source community. While it may discourage developers from creating native Linux ports, I believe this concern is not significant. Historically, native ports have lagged behind their Windows counterparts in terms of feature parity. Even some modern Linux ports currently face issues, like Vampire Survivors, which fails to boot, or Hollow Knight and Skullgirls, which suffer from broken controller support. Keeping up with library updates on rolling release distributions, which is prevalent in most modern distros, can be challenging.
So why do I view Proton as a non-issue? Well, even native Windows games experience problems on Windows. Proton and Wine, on the other hand, provide a safe and reliable environment for both new and old games. For instance, Max Payne 1 and 2 currently have issues on Windows and require user scripts and fixes to function properly or boot at all. With Proton, all you need to do is click play. The community always steps up to the plate when it comes to supporting games because companies cannot be expected to maintain support forever. We are witnessing an increase in the number of source ports for older games, and I imagine this list will continue to expand exponentially over time, which makes Proton even less of a problem and more of a middle-man until a source port for said game comes along.
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A lazy scripter like me would just drop the word people :-)
"username liked your comment on article name and so did 3 more" would suffice. Because "article name" is hypertext, it works to not put it in quotes for readability, too.
Reading through article comment threads and forum threads on this site, a lot of people have said proprietary Linux games WILL eventually stop working, because most distributions update, stop maintaining, or remove certain libraries that these proprietary games rely on in order to work.
Free Software/Open Source games rarely suffer from abandonment. If it becomes impossible to run a certain FOSS game, someone who has the time and motivation can get in contact with the developer (or whoever can commit to the code repository) and contribute their fixes in order to get the game working on modern Linux distributions.
Furthermore, I've seen a lot of people saying that a lot of games run better in Proton, but I have yet to see similar complaints about Free Software/Open Source games. And if the Linux version of a certain FOSS game isn't on par with the Windows version, someone with the tools and codebase knowledge can fix those performance issues on their own and contribute their fixes back to the main repository.
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Ding... that's the crux of the matter right there. Binary software distribution does NOT play well in our environment. It's always going to be workarounds to accommodate binaries, if you can't fix and recompile.
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thanks to transgaming tech.
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If it wasn't already the name of something (or possibly other connotations of trans), "transgaming" would be a pretty good descriptive buzzword.