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If a certain game developer aims for Proton rather than for Windows, that's fine by also many Linux standards, and it can be said that boy do they stretch nowadays. It's one of Linux' feats: it can be flexible! Windows? Not so much...
Here's another thing: you'll hear Tux giggle all the way from its igloo on top of the world if Windows makes an update that breaks that game, while it still works on Wine.
What i personally think/want? ALL those games just to work on Linux "clicking play"! No matter through what. That's what a common user cares about too. For things to work. That's it. Things break on Windows side all the time too, btw. Computing is still far from humane, perfect or whatnot in general...
When Linux usage keeps rising and reaches certain levels, THEN the native ports prolly come back in a new major way.
But not only Proton did his victims (Feral), but is a native port stopper right now and requires work per se.
Put that in perspective if you want to understand the meaning of my previous post.
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To me it's all just a childish schoolyard paradigm with finger pointing in directions. Who cares ?!
I'll go native if possible, if not then proton is just fine, if it works and are stable enough. I just want to play and enjoy the game.
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Moreover, it's really the first time I've seen this game with perfect performance (it wasn't when I played it on Windows years ago)
For continuity (it was mentioned here and I did get around to playing it again... great to see it)
Fearal did quit way after SM where dead and just when Proton became a thing.
You also fail to remember that their port quality was always improving over time, battling windows performancem so steam machine theory does not really stand.
That is a terrible example.
Virtual Programming uses eON when they publish games for Linux. That is a problem with the technology they used that is similar to Wine/Proton.
We have to accept that many games for Linux won't have the same features as versions for Windows. Linux is just a different platform. You can see these problems even with the games for consoles.
Many of us forgot when we ran some of the native games for the first time on Linux. How fun it was playing these commercial games on this unpopular open-source system.
I'm one of those users that enjoy playing indie games for a few bucks or sometimes something much more popular.
It's terrible when a company like Aspyr stops porting games to Linux. On the other hand, it's more painful when I see some specific companies that drop the technical support for Linux. Especially, when they were creating games for Linux before Steam like Frozenbyte, Frictional games, etc.
InterAction studios was porting, and updating games for Linux for 12 years (2009-2021). They did everything correctly. They invested in Linux and were ignored by the Linux community when they had to drop support for their games. However, you can still buy these games. That is a better example than PAYDAY 2.
LGP is closed, and Runesoft probably doesn't give us a third chance. Alternative games still exist, but I don't know if they are working on something.
We have probably thousands of companies that port games to Linux. That is the fact that we shouldn't ignore.
Many of them decided to port some games to Linux, and I think we should worry about only when they stop selling them. The lack of technical support is just a minor inconvenience. You can use the old version of the operating system or try to troubleshoot it.
Last edited by gbudny on 25 June 2023 at 6:48 pm UTC
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i was zealot once, but then i realise that we have to see truth around us. There is monopoly in every aspect of computer science and software enginering. As much as Windows domination continues we wont get proper Linux based ecosystem for goodness of human beings for free as in speech and as in beer.
for gaming industry closed source apps libs, and fear of income salary etc. many people was afraid of Linux and open Source. and human behaviors dont change easily until they see profit in it. for e.g. Servers main dns frameworks runs on linux nowadays. But still monopoly of gaming industry made devs slaves of microsoft+directX, even with my country we have educations for dx coding for windows, but these changing slowly with android, vulkan api and steamdeck, But mean while wine + wine forks (proton etc.) are a step for better future with native linux games until we got larger userbase and Legaly Supporting companies etc. Successfull distros are have these. Cannonical, RedHat, Gelecek, Mandrake soft etc....
and remember if we can play games under linux now thats because work of transgaming. and mostly "wine"